Full notes
Full TEMPUS: A Wizard Awakes update
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Repeated intro
Hello everyone !
What changed
- Gameplay
- Balance
- Performance
Once again, thank you so much for taking the time to try out our little game. We are super grateful, especially for all the feedback you’ve given us! <3
While we don’t expect to continue to update this game in the future we want to make sure it remains playable and part of that is addressing some of the pain points you’ve highlighted.
Hopefully this will make saving the critters and navigating the world of TEMPUS much more enjoyable.
Without further addo, let’s jump into it.
Changes
Changed the camera to give you some control of what you’re looking at helping you spot enemies in advance.
Made critters immune to damage while in their little bunker - Use this knowledge wisely.
This makes several achievements easier to complete and one achievement slightly harder.
Added a shortcut to the secret level from the main menu.
It unlocks after having found the secret level at least once - Retroactively
Slightly widened the see-through-leaves shader
Minor improvements to the layout and guides in the secret level to help getting back up from the water.
We look forward to hearing what you think ! Do not hesitate to tell us in our Discord :
Cheers,
Propeller Cap team
Source
Changelog.gg summarizes and formats this update. How we read updates.
