Full notes
Full Temples Vs Buildings update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey people, in the next few days we intend to upload many adjustments and corrections laying the groundwork for the big meta progression update. We also would like to ask you all to add the game to your wishlist. It’s the best way to support our game now.
What changed
- Gameplay
- Store
- UI and audio
[dynamiclink href="https://store.steampowered.com/app/2809300/Temples_Vs_Buildings/"]
Adjustments and bug fixes:
Correction of visual bugs during the relic menu.
Corrections in the greek temple interface.
Adjustment on the game flow: no more loading screen in the beginning of the game, now you only need to press any button to continue; also to leave the end game screen you can press any button.
The faith points stay longer on the screen before fading.
We built the foundation of a parallax system with clouds.
Correction on the interface of the settings menu.
Removed a wrong sfx during the greek temple gameplay.
We built the foundation of a permanent upgrade system ( in the next few weeks we want to properly implement it)
Fixed a collision bug with the jewelry store’s laser.
Source
Changelog.gg summarizes and formats this update. How we read updates.
