In this update5
Full notes
Full Telescape update
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What changed
- Balance
- Gameplay
- UI and audio
- Events
- Fixes
Telescape changes
This update includes some balance changes, quality of life improvements and bug fixes.
Furthermore, a lot of work is currently going into testing saga 2 of the complete game and enhancing the visuals. Here is a teaser for the improved kitchen.
Changes
General
Changed some text in the main menu
Added a hint to a hidden quest in the Achievement Lounge
Into the Maze
The monster now waits a bit after teleporting before she starts moving again, unless she spots the player of course...
Alarms in the maze now show a visual indication when they are triggered
Increased the volume of the alarm sound when an alarm is triggered
Added a ticking sound to the red rocks in the maze as an indication that one is nearby
Added some clear and distinct landmarks in the maze
Added death screens hinting at hint features accessible in the options menu
Extended Innovations
Removed the second half of the reception area and replaced it with a less tedious sequence
Removed a softlock in the reception area
Removed the life system. Instead, one can choose to restart from the last checkpoint or the last save point after death
All janitor rooms are now safe areas
The monster now waits a bit after teleporting before she starts moving again, unless she spots the player of course...
Added a sound effect for pressing a timer panel
Added a sound effect for when a timer panel ticks down one number
Rocks that can be blown up now have an orange indication
Added some extra hint text in the main area of the facility to guide the player better through that area
Code screens now require only one input. Code screens with multiple inputs will have all but one random input solved before starting the level
Changed the font in some areas
Changed a texture to provide a clearer hint
Adjusted the hitbox of the power generators that do not turn on and off by themselves
Made changes to the finance department to ensure the player does everything that should be done before moving on
Changed the look of the elevator
Elevator music no longer overlays the other music tracks
Added death screens hinting at keyboard controls for the keypad and hint features accessible in the options menu
Changed an achievement from a reception challenge to collecting a specific folder in the Lore Hunter gamemode
Bug fixes
Fixed an issue causing the monster not to be teleported after being shot
Pop-ups could show up twice in the reception area
The main area of the facility did not always reset to the correct configuration
Movement carts no longer move slowly or teleport when activated with a button
The monster can now walk between the ground floor corridors and the stairs
Finance panels no longer assume that no input equals the number 0
Removed a sudden and unexplained death in the reception area
Source
Changelog.gg summarizes and formats this update. How we read updates.
