Full notes
Full Telescape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Security
This update introduces a safe zone in Extended Innovations, a restart button for Gravity Gauntlet, as well as some fixes to improve the clarity of puzzles.
Changes
Into The Maze
Made the monster less likely to spawn relatively close to the player
Extended Innovations
The janitor's closet on the ground floor is now a safe area, as long as you're not being chased into it...
Added a dance floor pattern on the karaoke stage
Added a death screen specifically for being killed by the monster after using a teleporter
Changed the landing cushion in the manufacturing hall to be more obvious
Clarified the puzzle in the finances room
Clarified the light sphere puzzle
Escape can now be used to leave the elevator panel and code panel menus
Fixed an issue where a code could be retrieved behind a gate in the kitchen
Fixed an issue where a voiceline could be activated early
Lives are now reset after a save point
Made holes in floors and ceiling more noticeable
Made the monster a bit more merciful during the light sphere puzzle
Reduced the cost of using teleporters
Simplified the code panel in the security room
Teleportable Blocks will now be more likely to move greater distances instead of a couple of centimeters
The elevator panel can no longer be interacted with while the elevator is moving
Gravity Gauntlet
Added a restart button. This button resets the level to the previous checkpoint
Fixed incorrect numbering on a chamber screen
Made it so gravity doors no longer have a ledge to stand on, which made various chambers trivial
Made GBlocks more consistent; they won't get stuck as often anymore
Moved some ammo chests to prevent a clipping issue
Made glass walls more clearly visible
Fixed issues where GBlocks would not fall after a block was exploded or teleported
Source
Changelog.gg summarizes and formats this update. How we read updates.
