What changed
1 fix1 addition1 change0 removals
- Gameplay
- UI and audio
- Fixes
changedAfter eight months of Early Access, TechnoTsunami is now officially launched. It all started with myself and an idea. As a stand-alone developer, I found it very difficult to get feedback and suggestions from people. The Steam community really helped me during development. I believe the game is in a great shape now and ready for you to enjoy it. Thanks to all the players, reviewers, streamers and friends. With your help, TechnoTsunami is now finished. I will be glad to hear new suggestions from players and I will continue to improve the game after it is released.
addedImprovements:Overall improved quest experience. Added a mini map. Added Boiler Room map. Added combat hit responses to the NPCs. The Oil machine's healing amount changes depending on the difficulty. Increased the jump distance of the Cleaner robot at the Twisted Steel parkour. You can see the different levels of the level from the map. Currencies can be seen from the journal menu. Doors have no collision while they are open and can be passed through. Improved the Thief quest at the Olympia. Added more cinematics to the puzzles. Added tooltip texts to some objects for the localisation. Motion blur is disabled by default. Character portrait and dialogs UI is merged. Added more visual clues to Mirror Mirror quest. Added more visual clues to the puzzle at the first room. Improved upgrades UI. Increased the respawn times of the enemies. Added more sounds around.
fixedFixed Issues:Fixed a bug that caused players to pass through locked doors. Now the game is paused while you read a note. Access to the Atrium upper floors are now blocked before completing the Barista's quest. Fixed disappearing basketball players at the Atrium. Synchronised the dialog texts with the voices. Fixed some newspapers were not readable. Fullscreen windowed resolution can not change and now the resolution drop box is greyed out when playing on Fullscreen Windowed mode. Fixed npcs can attack through some doors. Fixed some items were too big at the inspection window. Prevented entering the secret room at the Celestial Deck before the bridge is lowered. Turrets can be looted again. The Celestial Deck C-2 Block turret is now going to be friendly again after completing Alice's quest. When the game pauses, dialog texts pause correctly. Removed some unnecessary items from the Picked Items menu. Fixed the bug Weaver reappearing after using the Quantum Accelerometer.
TechnoTsunami changes
changedAfter eight months of Early Access, TechnoTsunami is now officially launched. It all started with myself and an idea. As a stand-alone developer, I found it very difficult to get feedback and suggestions from people. The Steam community really helped me during development. I believe the game is in a great shape now and ready for you to enjoy it. Thanks to all the players, reviewers, streamers and friends. With your help, TechnoTsunami is now finished. I will be glad to hear new suggestions from players and I will continue to improve the game after it is released.
addedOverall improved quest experience. Added a mini map. Added Boiler Room map. Added combat hit responses to the NPCs. The Oil machine's healing amount changes depending on the difficulty. Increased the jump distance of the Cleaner robot at the Twisted Steel parkour. You can see the different levels of the level from the map. Currencies can be seen from the journal menu. Doors have no collision while they are open and can be passed through. Improved the Thief quest at the Olympia. Added more cinematics to the puzzles. Added tooltip texts to some objects for the localisation. Motion blur is disabled by default. Character portrait and dialogs UI is merged. Added more visual clues to Mirror Mirror quest. Added more visual clues to the puzzle at the first room. Improved upgrades UI. Increased the respawn times of the enemies. Added more sounds around.
fixedFixed a bug that caused players to pass through locked doors. Now the game is paused while you read a note. Access to the Atrium upper floors are now blocked before completing the Barista's quest. Fixed disappearing basketball players at the Atrium. Synchronised the dialog texts with the voices. Fixed some newspapers were not readable. Fullscreen windowed resolution can not change and now the resolution drop box is greyed out when playing on Fullscreen Windowed mode. Fixed npcs can attack through some doors. Fixed some items were too big at the inspection window. Prevented entering the secret room at the Celestial Deck before the bridge is lowered. Turrets can be looted again. The Celestial Deck C-2 Block turret is now going to be friendly again after completing Alice's quest. When the game pauses, dialog texts pause correctly. Removed some unnecessary items from the Picked Items menu. Fixed the bug Weaver reappearing after using the Quantum Accelerometer.
After eight months of Early Access, TechnoTsunami is now officially launched. It all started with myself and an idea. As a stand-alone developer, I found it very difficult to get feedback and suggestions from people. The Steam community really helped me during development. I believe the game is in a great shape now and ready for you to enjoy it. Thanks to all the players, reviewers, streamers and friends. With your help, TechnoTsunami is now finished. I will be glad to hear new suggestions from players and I will continue to improve the game after it is released.
Version 1.0 Patch Notes:
Improvements:
Overall improved quest experience. Added a mini map. Added Boiler Room map. Added combat hit responses to the NPCs. The Oil machine's healing amount changes depending on the difficulty. Increased the jump distance of the Cleaner robot at the Twisted Steel parkour. You can see the different levels of the level from the map. Currencies can be seen from the journal menu. Doors have no collision while they are open and can be passed through. Improved the Thief quest at the Olympia. Added more cinematics to the puzzles. Added tooltip texts to some objects for the localisation. Motion blur is disabled by default. Character portrait and dialogs UI is merged. Added more visual clues to Mirror Mirror quest. Added more visual clues to the puzzle at the first room. Improved upgrades UI. Increased the respawn times of the enemies. Added more sounds around.
Fixed Issues:
Fixed a bug that caused players to pass through locked doors. Now the game is paused while you read a note. Access to the Atrium upper floors are now blocked before completing the Barista's quest. Fixed disappearing basketball players at the Atrium. Synchronised the dialog texts with the voices. Fixed some newspapers were not readable. Fullscreen windowed resolution can not change and now the resolution drop box is greyed out when playing on Fullscreen Windowed mode. Fixed npcs can attack through some doors. Fixed some items were too big at the inspection window. Prevented entering the secret room at the Celestial Deck before the bridge is lowered. Turrets can be looted again. The Celestial Deck C-2 Block turret is now going to be friendly again after completing Alice's quest. When the game pauses, dialog texts pause correctly. Removed some unnecessary items from the Picked Items menu. Fixed the bug Weaver reappearing after using the Quantum Accelerometer.