Full notes
Full Technocide update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Added Casual Difficulty
Same as Easy except enemy health is reduced to 50% and you start with a full loadout of equipment instead of selecting an equipment from the previous run
Can't carry over equipment from Casual Difficulty to other difficulty modes
In-game effects of difficulty selection are now listed more comprehensively
New weapon intros
3rd weapon now unlocks one level earlier
Prevent generating identical level bonuses and offering them simultaneously when possible
Adjusting music volume during a level plays a preview of music
UI:
Added a level progress bar to the top left of the screen
Added Fighter and Carrier status screens to fill out left side of screen in single player
Added new settings:
Controls:
Always fire
Fire with weapon button and supercharge button
Adjustable deadzones for analog stick for player movement in game
Menu deadzones are not adjustable, but they are large
Display:
Screen shake multiplier adjustable between 0.0 - 2.0
Brightness gamma slider
Accessibility:
Lock cursor option
Locked cursor during a level has been the default, you can now unlock the cursor for use with external accessibility tools
Background haze
Add haze to level backgrounds, making game objects easier to see
Bug fixes:
Fixed unresponsive analog stick in level select screen
Optimized spawning large drone star formations
Fixed Seeker Missiles sometimes not prioritizing Darts correctly
Fixed long delay before shooting when switching from gatling fusion gun to base fusion gun
Other minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
