In this update2
Full notes
Full Teamfight Manager 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Team Samoyed.
What changed
- Gameplay
- Maps
- Workshop
- Fixes
- Server
Teamfight Manager 2 changes
We are sharing the patch notes.
Due to the version update, existing mods may not function properly. Players using mods are advised to disable them or play on a previous version until the mod creators update them for the current patch version.
In your Steam Library, right-click Teamfight Manager 2, select Properties, choose the desired version under Game Versions and Betas, and launch the game to play on that version.
Feature Improvements
Instead of automatically swapping the bottom two teams from Division 1 with the top two teams from Division 2, promotion and relegation will now be decided through a BO5 promotion/relegation playoff.
Improved the ranking system for tied teams in Division 1 and international tournaments. Rankings are now determined based on completed head-to-head results and, when necessary, regular season, group stage, and Swiss Stage results. The actual tiebreaking criteria and team comparison data can be viewed in the Inbox.
The Mod SDK now supports custom Ban/Pick illustration packs. Large champion illustrations in the Ban/Pick screen can be replaced through local mods or Steam Workshop mods. Champions without a valid custom image will be displayed using their existing pixel sprites.
Improved the mod list so that the existing scroll position is preserved when enabling or disabling a mod.
Bug Fixes
Fixed an issue where some players’ regional Solo Rank records could be missing when using a custom database, causing game progression to become stuck at 23:50 on certain dates.
Fixed an issue in International Cup tournaments in Multiplayer Leagues where some matches between AI teams could remain stuck at 0:0, leaving subsequent matchups as TBD and blocking schedule progression. Affected existing saves will be automatically repaired when loaded.
Fixed an issue where the game could terminate abnormally if the distance between Crossbowman and the marked target became too great while Crossbowman’s ultimate mark was active.
Fixed an issue where Crossbowman’s Skill 1 and Skill 2 could miss a rapidly moving marked target while the ultimate mark was active. Skill 1 can be blocked by another enemy champion along its path, while Skill 2 continues to pierce through all enemies in between and hit the marked target as before.
Fixed an issue in Deathmatch where Nightmare could move outside the map or inside a wall after killing an enemy with the ultimate, causing Nightmare to disappear from combat.
If you encounter any issues while playing, please contact us at
at any time.
Thank you.
Source
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