Full notes
Full Team Principal: A Racing Manager update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
Team Principal: A Racing Manager changes
Patch 0.975 went live on steam about a week ago! This update includes two entirely new editors, a refreshed track editor, some bug fixes, loading improvements, race speed improvements, and an additional vanilla roster to enjoy for the newest version of the game!
This patch includes a completely new roster editor, allowing players to easily edit and monitor rosters. This includes teams, drivers, staff, engines, tyre and part suppliers, part behaviors, regulations, events, buyouts, schedules, junior series, and configuration of the game. This also includes a validation check to ensure that the mod or roster you create does not throw any json or game errors. Please note that I have not incorporated assets into this roster editor yet, and modders will still need to manually include logos/photos.
Additionally, this patch includes a native save editor, allowing edits to team information, car performance, engines, driver/staff stats and contracts, calendars, and regulations mid-save, to allow players to experiment or create their own sandbox as the seasons progress.
Refreshed the track editor within tools. This track editor now allows you to directly load a PNG of a track background, convert the background to the raw game canvas, build the track, then fit the track to the view, so that users can build tracks on top of images now. Additionally, you may now hide the polyline from in game presentation
**Additional Improvements**
Improved race speeds by around 25% by going through my race engine with a spyglass and optimizing a lot of areas. Still looking to cut down more time over coming patches.
Added a load screen in weekends, so that the UI does not freeze up when entering practice or simulating sessions.
**BUGS**
Fixed year old chassis stats differing slightly dependent on when built
Corrected pre season bonus application
Fixed free partner engines costing money
Fixed test parts disappearing when unmounted. Thanks everyone!! The next patch will be my first major feature expansion since physics, and includes negotiations, more bug fixes, and some refinements I believe the game needs to continue to improve, so plan for a lot more content arriving soon :D
Source
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