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Steam News29 June 20261mo ago

Update v0.99 (Misc. Update and UI Overhaul)

Good evening! The new version of Team Principal (v0.99..i need to change my numerical digits as we are creeping up to 1.0 hahaha) will be published on steam shortly as the MAIN version!

Full notes

Full Team Principal: A Racing Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Events
addedGood evening! The new version of Team Principal (v0.99..i need to change my numerical digits as we are creeping up to 1.0 hahaha) will be published on steam shortly as the MAIN version! This version is a light-weight update, but packs significant UI changes and deepens a couple areas of the game, as well as bug fixes as always! The existing version will remain playable in steam. Here are my quick spark-notes on the big changes, with specific patch-notes to follow later in. There are a LOT of changes not mentioned here.
changedSIGNIFICANTLY revamped dashboard UI. This is a complete change, and I have had to completely tear down and re-implement this UI. I believe this looks a LOT better and will be the standard of my UI's going forward in future updates.
changedBeginnings of a guided tutorial for new players, with a toggle on in the settings to show a guide. This covers about 15% of the game so far and I will continue to expand it to a full tutorial in future updates.
addedSimulated Races are 99% (yes actually) faster. They are now a usable feature of the game and can be used to quickly simulate seasons.
changedPre-Season testing is now an immersive, unique session experience (if you choose), with various testing programs you and the AI teams can aim to achieve to improve key areas of your car prior to the season beginning.
changedAcademy UI has been overhauled, and minor changes to standings pages.

Team Principal: A Racing Manager changes

addedGood evening! The new version of Team Principal (v0.99..i need to change my numerical digits as we are creeping up to 1.0 hahaha) will be published on steam shortly as the MAIN version! This version is a light-weight update, but packs significant UI changes and deepens a couple areas of the game, as well as bug fixes as always! The existing version will remain playable in steam. Here are my quick spark-notes on the big changes, with specific patch-notes to follow later in. There are a LOT of changes not mentioned here.
changedSIGNIFICANTLY revamped dashboard UI. This is a complete change, and I have had to completely tear down and re-implement this UI. I believe this looks a LOT better and will be the standard of my UI's going forward in future updates.
changedBeginnings of a guided tutorial for new players, with a toggle on in the settings to show a guide. This covers about 15% of the game so far and I will continue to expand it to a full tutorial in future updates.
addedSimulated Races are 99% (yes actually) faster. They are now a usable feature of the game and can be used to quickly simulate seasons.
changedPre-Season testing is now an immersive, unique session experience (if you choose), with various testing programs you and the AI teams can aim to achieve to improve key areas of your car prior to the season beginning.

Good evening! The new version of Team Principal (v0.99..i need to change my numerical digits as we are creeping up to 1.0 hahaha) will be published on steam shortly as the MAIN version! This version is a light-weight update, but packs significant UI changes and deepens a couple areas of the game, as well as bug fixes as always! The existing version will remain playable in steam. Here are my quick spark-notes on the big changes, with specific patch-notes to follow later in. There are a LOT of changes not mentioned here.

  • SIGNIFICANTLY revamped dashboard UI. This is a complete change, and I have had to completely tear down and re-implement this UI. I believe this looks a LOT better and will be the standard of my UI's going forward in future updates.

  • Beginnings of a guided tutorial for new players, with a toggle on in the settings to show a guide. This covers about 15% of the game so far and I will continue to expand it to a full tutorial in future updates.

  • Simulated Races are 99% (yes actually) faster. They are now a usable feature of the game and can be used to quickly simulate seasons.

  • Pre-Season testing is now an immersive, unique session experience (if you choose), with various testing programs you and the AI teams can aim to achieve to improve key areas of your car prior to the season beginning.

  • Academy UI has been overhauled, and minor changes to standings pages.

  • new default23 roster to compliment the 4 existing vanilla rosters.

On a sidenote: this game has blown up a bit over the weekend, and I want everyone to know I will not stop improving this game until it is THE standard in this genre for depth, and enjoyable, immersive gameplay. I will never be able to match the beautiful UI and graphics that the larger games have, but I hope to make up for that in other ways. Thanks for your continued support and advice everyone!! - Patrick/Cookie

Source

Steam News / 29 June 2026

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