Update log
Full Team Fortress 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
Updated cp_fulgur
Added an extra dropdown path between B and C
Fixed particle manifest naming
Updated cp_fortezza
Managed sniper sightlines on last
Added new cover object to first point
Improved clipping in areas
Updated koth_demolition
Fixed a prop on the RED helipad building being inside a wall
Fixed two props missing particle effect on the helipad buildings
Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
Fixed nav mesh (thanks Katsu for editing it)
Added missing spectator cameras around the map
Added the "evil deer" on the boat hanging above the sea, do not touch it
Raised the water kill trigger slightly
Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
Notes missed from the previous update:
Fixed the Taunt: Bear Hug not always playing the correct animations
Source
