Full notes
Full Tea for Sana update
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What changed
- Gameplay
- Fixes
- UI and audio
Tea for Sana changes
Hi!
Just a quick update for whoever may be following along: I got a detailed (and very kind!) bug report recently from a player who was trying to play through the game a second time. The fixes are live now, so here's what changed.
An issue that was preventing the Bone Marble item from being used is now resolved, so you can give it to the, um, recipient as usual.
Catchable spirits were not always reset/respawned properly when starting a new game, making them uncatchable on a second playthrough. This would only have affected some players, but it's fixed now, so everyone should be able to replay the game with a clean slate.
Cleaned up a few small things, like a typo and a sprite not displaying correctly.
I've been quiet on social media but still keeping an eye on the game, so anyone else who catches something buggy can feel free to post in the Steam discussions or send me a message. I really appreciate the reports, because they let me smooth out the experience for any future players.
I'm also very touched by the thoughtful, heartfelt reviews and comments many of you have left in the months since launch. It means a lot that others have been able to connect with the story and get immersed in the game.
THANK YOU! <3
Source
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