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Steam News5 March 20251y ago

Mid-Way Patch 0.7 Controller Support!

This patch comes with a long-promised feature of adding a full controller support to the game on default! It was much larger than I thought it would be! But results in a rather seamless experience!

Full notes

Full TDS - Tower Defense Strategy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Maps
addedThis patch comes with a long-promised feature of adding a full controller support to the game on default! It was much larger than I thought it would be! But results in a rather seamless experience! (Imagine doing work to make it so folks never realized you worked on it! Amazing!)
addedNEW
changedCONTROLLER SUPPORT! - A full game adjustment! Plug in a controller at anytime during the game and it should work!
addedAdded new 'hotkey-ing' to most menus, pressing ESC will usually back out of them now! Added a new 'Reset Tutorial Tips' Button into settings for the few cases this might be wanted! It'll also replay the tutorial in the case you are in the main menu Added on-screen indication whenever the game 'saves' the game! Which generally happens upon exting/beating maps and the start of the overworld! Added new 'Next Upgrades' indicators whenever you hover over an upgrade! This will tell you the next upgrades coming up, and make the branching abit more clearer! Added new 'blips' on the Upgrades tab that give you a brief view of the upgrades the unit might have already!
fixedFixed a bug with waypoints appearing as doubles in certain regions Fixed a bug with upgrades being able to double up when pressing hotkeys at the same itme Cardinal Money Bag no longer pierces, but now deals damage in an area. It no longer applies multiple ticks of donation aura when hitting things (abit of an oversight!) Fie's 'Secret' Knight's scaling has been reduced by 75% Fie's Wall now is considered a 'offensive' tower, gaining the effects of Paper Tower/Rusty Pipe/Etc. (Still bugged sorta, they do not grant any damage boost still, still working on it) Fie's Silo gun generation now PAUSES rather than resets upon changing ores/rerouting/etc. (Relevant for maps like Maybeth) Buster's Pure Ex now scales with enemy current health, this is less effective towards healthier targets, but lasts significantly longer at lower healths Edited the Elite variant names of various enemies to be more 'on theme' with the weapons thing going on Hyper -> Superheated Chaos -> Fractured Various Overworld and general control fixes/improvements! Other bugfixes, tbh I forgot bc of hyperfocusing on controller :P

This patch comes with a long-promised feature of adding a full controller support to the game on default! It was much larger than I thought it would be! But results in a rather seamless experience! (Imagine doing work to make it so folks never realized you worked on it! Amazing!)

NEW

CONTROLLER SUPPORT! - A full game adjustment! Plug in a controller at anytime during the game and it should work!

Added new 'hotkey-ing' to most menus, pressing ESC will usually back out of them now! Added a new 'Reset Tutorial Tips' Button into settings for the few cases this might be wanted! It'll also replay the tutorial in the case you are in the main menu Added on-screen indication whenever the game 'saves' the game! Which generally happens upon exting/beating maps and the start of the overworld! Added new 'Next Upgrades' indicators whenever you hover over an upgrade! This will tell you the next upgrades coming up, and make the branching abit more clearer! Added new 'blips' on the Upgrades tab that give you a brief view of the upgrades the unit might have already!

FIXES/CHANGES

Fixed a bug with waypoints appearing as doubles in certain regions Fixed a bug with upgrades being able to double up when pressing hotkeys at the same itme Cardinal Money Bag no longer pierces, but now deals damage in an area. It no longer applies multiple ticks of donation aura when hitting things (abit of an oversight!) Fie's 'Secret' Knight's scaling has been reduced by 75% Fie's Wall now is considered a 'offensive' tower, gaining the effects of Paper Tower/Rusty Pipe/Etc. (Still bugged sorta, they do not grant any damage boost still, still working on it) Fie's Silo gun generation now PAUSES rather than resets upon changing ores/rerouting/etc. (Relevant for maps like Maybeth) Buster's Pure Ex now scales with enemy current health, this is less effective towards healthier targets, but lasts significantly longer at lower healths Edited the Elite variant names of various enemies to be more 'on theme' with the weapons thing going on Hyper -> Superheated Chaos -> Fractured Various Overworld and general control fixes/improvements! Other bugfixes, tbh I forgot bc of hyperfocusing on controller :P

Source

Steam News / 5 March 2025

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