Repeated intro
Hey everyone it's been a while! I bring you a quick update full of goodies yay!
What changed
0 fixes4 additions2 changes1 removal
- Performance
- UI and audio
- Gameplay
- Balance
addedThis update was spurred by a fix I found working on BOOST VECTOR EX (the current project! And my newest game! Check it out!) I was so compelled by it's boost in performance that I HAD to add it back to TDS. And heck, while I'm here. Why wait for updates later on? I'm already doing fixes... So lets add some stuff idk lol
addedHere's the highlights!NEW Fast Forward Button! I know I know, a long time coming. The reason it hasn't been in the game (outside of sandbox and a few maps) is because most of the time, implicitly, you WILL lose if you're not doing something... Not having enough time is kinda the whole scaling of the game's difficulty so having a fast forward kinda was contrarian to that ideal. However, NOT having it is also contrarian to most RTS/TD games! And plus, we love a little control over our situation right? Game do be feelin slow sometimes! I expect responsible use! If you lose, don't say I didn't warn you ;)
addedHere's the highlights!BETTER localization! I've added some of the additions from the volunteer work for languages that have been added overtime! Sorry for taking so long, but the good thing is that Simplified Chinese, Spanish, and a handful of tweaks to other languages have been added to replace automatic translations. Finally, Indonesian has been added! Again, thank you to the volunteers that helped me on this. Keep in mind, the game still has some spots where localization doesn't work. I apologize, there's just so much text >.<
changedHere's the highlights!Large improvements to gameplay performance There were a few nasty spots where things like text, or vfx would cause large spikes in lag! This has been reduced significantly, especially if you play in other languages!
removedHere's the highlights!SMACKY BUFFS The aura fella is sigma mogging, no longer unc chopped something idk I'm old. Just by a bit, just to keep him good long into the future since every other Vessel had gotten progressively stronger overtime.
changedHere's the highlights!OTHER CHANGES! - New Blockage logo has been added (may the old one rest well in history) - Auraboro's Silver medal requirement has been removed - Tooltips will now appear instantly for most objects. - Cleaned a few places with UI - Adjusted the scroll speed in various menus - Added a new 'throttle' system to limit objects/visuals when theres too much. This was the cause of a nasty multiplayer crash in larger maps... No more! Play with your friends to the bitter end!
TDS - Tower Defense Strategy changes
addedThis update was spurred by a fix I found working on BOOST VECTOR EX (the current project! And my newest game! Check it out!) I was so compelled by it's boost in performance that I HAD to add it back to TDS. And heck, while I'm here. Why wait for updates later on? I'm already doing fixes... So lets add some stuff idk lol
addedNEW Fast Forward Button! I know I know, a long time coming. The reason it hasn't been in the game (outside of sandbox and a few maps) is because most of the time, implicitly, you WILL lose if you're not doing something... Not having enough time is kinda the whole scaling of the game's difficulty so having a fast forward kinda was contrarian to that ideal. However, NOT having it is also contrarian to most RTS/TD games! And plus, we love a little control over our situation right? Game do be feelin slow sometimes! I expect responsible use! If you lose, don't say I didn't warn you ;)
addedBETTER localization! I've added some of the additions from the volunteer work for languages that have been added overtime! Sorry for taking so long, but the good thing is that Simplified Chinese, Spanish, and a handful of tweaks to other languages have been added to replace automatic translations. Finally, Indonesian has been added! Again, thank you to the volunteers that helped me on this. Keep in mind, the game still has some spots where localization doesn't work. I apologize, there's just so much text >.<
changedLarge improvements to gameplay performance There were a few nasty spots where things like text, or vfx would cause large spikes in lag! This has been reduced significantly, especially if you play in other languages!
removedSMACKY BUFFS The aura fella is sigma mogging, no longer unc chopped something idk I'm old. Just by a bit, just to keep him good long into the future since every other Vessel had gotten progressively stronger overtime.
This update was spurred by a fix I found working on BOOST VECTOR EX (the current project! And my newest game! Check it out!) I was so compelled by it's boost in performance that I HAD to add it back to TDS. And heck, while I'm here. Why wait for updates later on? I'm already doing fixes... So lets add some stuff idk lol
Here's the highlights!
NEW Fast Forward Button! I know I know, a long time coming. The reason it hasn't been in the game (outside of sandbox and a few maps) is because most of the time, implicitly, you WILL lose if you're not doing something... Not having enough time is kinda the whole scaling of the game's difficulty so having a fast forward kinda was contrarian to that ideal. However, NOT having it is also contrarian to most RTS/TD games! And plus, we love a little control over our situation right? Game do be feelin slow sometimes! I expect responsible use! If you lose, don't say I didn't warn you ;)
BETTER localization! I've added some of the additions from the volunteer work for languages that have been added overtime! Sorry for taking so long, but the good thing is that Simplified Chinese, Spanish, and a handful of tweaks to other languages have been added to replace automatic translations. Finally, Indonesian has been added! Again, thank you to the volunteers that helped me on this. Keep in mind, the game still has some spots where localization doesn't work. I apologize, there's just so much text >.<
Large improvements to gameplay performance There were a few nasty spots where things like text, or vfx would cause large spikes in lag! This has been reduced significantly, especially if you play in other languages!
SMACKY BUFFS The aura fella is sigma mogging, no longer unc chopped something idk I'm old. Just by a bit, just to keep him good long into the future since every other Vessel had gotten progressively stronger overtime.
OTHER CHANGES! - New Blockage logo has been added (may the old one rest well in history) - Auraboro's Silver medal requirement has been removed - Tooltips will now appear instantly for most objects. - Cleaned a few places with UI - Adjusted the scroll speed in various menus - Added a new 'throttle' system to limit objects/visuals when theres too much. This was the cause of a nasty multiplayer crash in larger maps... No more! Play with your friends to the bitter end!
BALANCE Smacky's base damage increased Smacky's Archer Tower Damage-per-level increased to 1 Smacky's Archer Tower Death Mark's price reduced by 500 Smacky's Archer Tower Fire Arrows damage increased Smacky's Archer Tower Heavy Arrows Price reduced by 10 Smacky's Archer Tower Elite Archers Damage increased Smacky's Bomber Tower Damage-per-level increased to 2 Smacky's Wall Health-per-level increased by 50 Smacky's Beacon Price reduced by 250 Smacky's Steel Wall health multiplier increased Smacky's Perma Wall regens much faster again Smacky's Spikes can now hit twice as many enemies Sno Sno's Heater's Heat Treat healing power has been reduced slightly, with the effect being more reduced on towers Fie's Orange Knights have been tuned back slightly Fie's Walls base health reduced slightly Fie's Green Knights now 'expose' themselves with the Trailblazer upgrade and Security when attacking, they no longer will be essentially invisible walls
Anyways, enough procrastination, back to Anime racing game for me :thumbsup: