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Steam News17 January 20265mo ago

Turret System Overhaul

The amount of adjustments here are too numerous to list, but the main changes are the following: Turret upgrades are no longer lone entities, but stack onto one of your two turret slots instead Turrets now require gears

Full notes

Full TD Run: Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Balance
  • Store
  • Gameplay
removedTurret upgrades are no longer lone entities, but stack onto one of your two turret slots instead
changedTurrets now require gears for purchasing rather than coins
changedGears are acquired by defending towers that spawn near a hero character once every minute.
addedMobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS
changedMax HP scaling increased for all characters
changedDamage scaling increased for all mobs

TD Run: Survivors changes

removedTurret upgrades are no longer lone entities, but stack onto one of your two turret slots instead
changedTurrets now require gears for purchasing rather than coins
changedGears are acquired by defending towers that spawn near a hero character once every minute.
addedMobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS
changedMax HP scaling increased for all characters

The amount of adjustments here are too numerous to list, but the main changes are the following:

  • Turret upgrades are no longer lone entities, but stack onto one of your two turret slots instead

  • Turrets now require gears for purchasing rather than coins

  • Gears are acquired by defending towers that spawn near a hero character once every minute.

  • Mobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS

  • Max HP scaling increased for all characters

  • Damage scaling increased for all mobs

  • Revives have been migrated from buyables to a 1 minute timer in game

  • The underlying code has been shifted from single player to peer-based multiplayer. Official, functional multiplayer is still in development, however.

Source

Steam News / 17 January 2026

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