Full notes
Full TD Run: Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
TD Run: Survivors changes
The amount of adjustments here are too numerous to list, but the main changes are the following:
Turret upgrades are no longer lone entities, but stack onto one of your two turret slots instead
Turrets now require gears for purchasing rather than coins
Gears are acquired by defending towers that spawn near a hero character once every minute.
Mobs now have more HP to account, requiring players to maximize their particular hero's upgrade routes in order to maintain character-specific DPS
Max HP scaling increased for all characters
Damage scaling increased for all mobs
Revives have been migrated from buyables to a 1 minute timer in game
The underlying code has been shifted from single player to peer-based multiplayer. Official, functional multiplayer is still in development, however.
Source
Changelog.gg summarizes and formats this update. How we read updates.
