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Steam News4 November 20258mo ago

RAQ #1

Q: So, does it work now or what? A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace. Q: What was broken and how bad? A: For 1.5 months the streaming was busted.

Full notes

Full Taxi Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
changedQ: What’s the performance NOW? A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”
changedQ: What changed in the game world? A:
addedNew city zones; the horizon isn’t empty anymore. Curbs went back to being curbs. No more budget flights. Buildings grew windows and textures, and shed a few triangles. Vegetation behaves like vegetation; rocks behave like rocks :*.
addedQ: Dialogues and audio? A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.
changedTraffic AI: overtakes, intersection decisions, less embarrassment in traffic. Dialogues: more reactions to in-ride events. Audio: final day/night mix, cabin SFX balance. Cutscenes. Two story missions. DEMO! DEMO!!!!!!1111

Q: So, does it work now or what? A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace.

Q: What was broken and how bad? A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters.

Q: What’s the performance NOW? A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”

Q: What changed in the game world? A:

  • New city zones; the horizon isn’t empty anymore. Curbs went back to being curbs. No more budget flights. Buildings grew windows and textures, and shed a few triangles. Vegetation behaves like vegetation; rocks behave like rocks :*.

Q: Does the AI still beg for mercy at intersections? A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be perfectionists.

Q: Dialogues and audio? A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.

Q: Dumbest bug this round? A: A curb with ambitions to be a catapult. Neutralized. We miss it.

Q: What’s next, concretely? A:

  • Traffic AI

    overtakes, intersection decisions, less embarrassment in traffic.

    Dialogues

    more reactions to in-ride events.

    Audio

    final day/night mix, cabin SFX balance. Cutscenes. Two story missions. DEMO! DEMO!!!!!!1111

Q: What do you need from the outside world? A: Acceptance, love, approval, financial support, likes, more people like JohnBart.

Source

Steam News / 4 November 2025

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