Full notes
Full Taxi Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Q: So, does it work now or what? A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace.
Q: What was broken and how bad? A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters.
Q: What’s the performance NOW? A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”
Q: What changed in the game world? A:
New city zones; the horizon isn’t empty anymore. Curbs went back to being curbs. No more budget flights. Buildings grew windows and textures, and shed a few triangles. Vegetation behaves like vegetation; rocks behave like rocks :*.
Q: Does the AI still beg for mercy at intersections? A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be perfectionists.
Q: Dialogues and audio? A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.
Q: Dumbest bug this round? A: A curb with ambitions to be a catapult. Neutralized. We miss it.
Q: What’s next, concretely? A:
Traffic AI
overtakes, intersection decisions, less embarrassment in traffic.
Dialogues
more reactions to in-ride events.
Audio
final day/night mix, cabin SFX balance. Cutscenes. Two story missions. DEMO! DEMO!!!!!!1111
Q: What do you need from the outside world? A: Acceptance, love, approval, financial support, likes, more people like JohnBart.
Source
Changelog.gg summarizes and formats this update. How we read updates.
