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Steam News28 May 20251y ago

Even GTA VI Had a First Day — How We’re Building Taxi Simulator

We’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too.

Full notes

Full Taxi Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
addedWe’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too. Yeah, I’m aware my commentary is still pretty rookie-level — give me a few episodes to warm up.
changed🔹 Map & Navigation Fully functional map system with zones, GPS, and POI descriptions.
changed🔹 Tuning & Garage Upgrade your ride and watch it go from filthy to fresh in real-time.
addedWe’re excited (and a bit scared shitless) to be adding this video format to our workflow. Hope you enjoy this first attempt. Feedback is welcome, and if you like this direction, let us know — more episodes are in the pipeline.

Taxi Simulator changes

addedWe’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too. Yeah, I’m aware my commentary is still pretty rookie-level — give me a few episodes to warm up.
changed🔹 Map & Navigation Fully functional map system with zones, GPS, and POI descriptions.
changed🔹 Tuning & Garage Upgrade your ride and watch it go from filthy to fresh in real-time.
addedWe’re excited (and a bit scared shitless) to be adding this video format to our workflow. Hope you enjoy this first attempt. Feedback is welcome, and if you like this direction, let us know — more episodes are in the pipeline.

We’re doing something new. For the first time, instead of writing a traditional devlog, we decided to prepare a short video too. Yeah, I’m aware my commentary is still pretty rookie-level — give me a few episodes to warm up.

This first devlog dives into Taxi Simulator. No visual sugarcoating yet — just raw functionality and systems we’re building for the MVP. If you're curious how a game takes shape from the ground up, it's worth a watch.

Here’s what I mentioned in the video:

🔹 Mission Structure Laying the foundation for a playable demo, including quest logic.

🔹 Phone System A working in-game smartphone with call history, contacts, and even Spotify.

🔹 Fuel System Fuel management without the frustration — dynamic delivery based on your location.

🔹 Map & Navigation Fully functional map system with zones, GPS, and POI descriptions.

🔹 Tuning & Garage Upgrade your ride and watch it go from filthy to fresh in real-time.

🔹 Traffic System AI cars that drive, turn, and stop like semi-decent humans.

📍 Watch the full devlog on YouTube

https://youtu.be/r9o26Sz2e_I

We’re excited (and a bit scared shitless) to be adding this video format to our workflow. Hope you enjoy this first attempt. Feedback is welcome, and if you like this direction, let us know — more episodes are in the pipeline.

Source

Steam News / 28 May 2025

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