HomeGamesUpdatesPricingMethodology
Steam News13 August 202510mo ago

Dev Log – Animation Overhaul, Improvements, and What’s Next

Over the past few days, Tawa’s animation system has seen major improvements. Attack and hit reactions now have multiple variations, and the Idle state features random animations that trigger after a short period of inac

Full notes

Full Tawa : Lost in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedOver the past few days, Tawa’s animation system has seen major improvements. Attack and hit reactions now have multiple variations, and the Idle state features random animations that trigger after a short period of inactivity, making the character feel more alive and natural.
addedWe’ve also added in-game volume controls to the pause menu (Esc), allowing you to adjust music and sound effects without leaving the game.
changedSpecial thanks to @joseguinart , whose feedback led me to dive into the documentation of several paleontological dig sites. This research will allow me to introduce different animal species for each biome , based on the actual discoveries linked to those environments.

Tawa : Lost in Time changes

addedOver the past few days, Tawa’s animation system has seen major improvements. Attack and hit reactions now have multiple variations, and the Idle state features random animations that trigger after a short period of inactivity, making the character feel more alive and natural.
addedWe’ve also added in-game volume controls to the pause menu (Esc), allowing you to adjust music and sound effects without leaving the game.
changedSpecial thanks to @joseguinart , whose feedback led me to dive into the documentation of several paleontological dig sites. This research will allow me to introduce different animal species for each biome , based on the actual discoveries linked to those environments.

Over the past few days, Tawa’s animation system has seen major improvements. Attack and hit reactions now have multiple variations, and the Idle state features random animations that trigger after a short period of inactivity, making the character feel more alive and natural.

We’ve also added in-game volume controls to the pause menu (Esc), allowing you to adjust music and sound effects without leaving the game.

I’m currently working on animal behavior and adjusting Tawa’s neck position to help with object searching and interactions later in the game.

Special thanks to @joseguinart, whose feedback led me to dive into the documentation of several paleontological dig sites. This research will allow me to introduce different animal species for each biome, based on the actual discoveries linked to those environments.

Source

Steam News / 13 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.