Full notes
Full Tavern of Gods update
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What changed
- Balance
- Gameplay
Tavern of Gods changes
Mechanical Core Bizarre Summoner Cost 10
Passive Skill: Emergency Repair When the basic attack hits, there is a 10% chance of repairing 1 cannon, full of health and resetting its existence time, if there is no cannon on the field, then 1 cannon will be summoned.
Active Skill: Summon Cannon Summon 4 cannons to assist in attacking the enemy. The cannon cannot move, but has an unlimited range. The cannon lasts for 10 seconds.
Personal Synergy I: Sharp Bullet Bullets from Mechanical Core and Cannon can penetrate enemies
Personal Synergy II: Multiple Fire Mechanical Core and Cannon will simultaneously fire at 2 additional enemies in the front sector
Personal Synergy III: Powerful Repair Emergency Repair can repair all cannons on the field. If there is no cannon on the field, you can summon 2 cannons
Forest Dryad Nature Summoner Cost 10
Passive Skill: Soul of Forest Forest Dryad will become a spirit when dies. The effect of the spirit is the same as the summoned by Call of Nature.
Active Skill: Call of Nature Summon a spirit next to the target. The spirit does not cause basic attacks. It causes an energy explosion every 2 seconds, causing spell damage to all enemies within 3 yards. The damage is equal to 5% of the spirit’s max health. Heals all allies in the range at the same time, equal to 2% of the max health of the spirit. Each energy explosion will consume the spirit’s current health, which is equal to 10% of the spirit’s max health.
Personal Synergy I: Purify Nature When the spirit's energy explosion hits enemy, it will dispel 1 buff on each target
Personal Synergy II: Natural Hug When the spirit's energy explosion hits allies, it will dispel 1 debuff on each target
Personal Synergy III: Heart of Nature The spirit no longer consumes its own health when causing energy explosion
Pirate Countess Human Ranger Cost 10
Passive Skill: Unstable Bullet When the basic attack hits, there is a 10% chance that it will bounce to an enemy within 3 yards. The bullet can be bounced all the time, and the chance of each bounce is 10%.
Active Skill: Aiming shot Continuously cast, fire 1 shot per second, consume 25 mana, fire 2 bullets, each bullet causes basic damage, and each bullet will cause the target to bleed.
Personal Synergy I: Rapid Fire Aiming shot changed to 1 shot every 0.5 seconds
Personal Synergy II: Unstable Shoot The bullet fired by the Aiming shot will also bounce, in the same way as the Unstable Bullet
Personal Synergy III: Burst Bullet Increased the bullet bounce chance of Unstable Bullet to 50%
Source
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