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Steam News13 January 20215y ago

Updata to Version 0.7.02

Modified the mechanism of reducing mana cost, and changed to restore mana after casting skills.

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Full Tavern of Gods update

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What changed

2 fixes1 addition7 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedModified the mechanism of reducing mana cost, and changed to restore mana after casting skills.
changedModified the mechanism of block, changed the block value to reduce damage taken when blocking, now activating block will reduce the damage percentage of the current damage according to the block damage reduction rate.
addedThe synergies of 2 guards, 4 guards, and 6 guards now have a 5% more block chance, and the explanation of the basic max health is optimized.
fixedModified the special attributes of the Hard steel, now the reflection damage is no longer a fixed value, but a percentage of the wearer's maximum health. (the Boss will not wear this equipment)
changedModify the special attributes of the Gem bow to convert hit chance into additional damage taken reduction from crit. (originally converted to dodge)
changedThe active skill damage type of Forester and Shadow Assassin is changed to basic damage.

Tavern of Gods changes

changedModified the mechanism of reducing mana cost, and changed to restore mana after casting skills.
changedModified the mechanism of block, changed the block value to reduce damage taken when blocking, now activating block will reduce the damage percentage of the current damage according to the block damage reduction rate.
addedThe synergies of 2 guards, 4 guards, and 6 guards now have a 5% more block chance, and the explanation of the basic max health is optimized.
fixedModified the special attributes of the Hard steel, now the reflection damage is no longer a fixed value, but a percentage of the wearer's maximum health. (the Boss will not wear this equipment)
changedModify the special attributes of the Gem bow to convert hit chance into additional damage taken reduction from crit. (originally converted to dodge)
  1. Modified the mechanism of reducing mana cost, and changed to restore mana after casting skills.

  2. Modified the mechanism of block, changed the block value to reduce damage taken when blocking, now activating block will reduce the damage percentage of the current damage according to the block damage reduction rate.

  3. The synergies of 2 guards, 4 guards, and 6 guards now have a 5% more block chance, and the explanation of the basic max health is optimized.

  4. Modified the special attributes of the Hard steel, now the reflection damage is no longer a fixed value, but a percentage of the wearer's maximum health. (the Boss will not wear this equipment)

  5. Modify the special attributes of the Gem bow to convert hit chance into additional damage taken reduction from crit. (originally converted to dodge)

  6. The active skill damage type of Forester and Shadow Assassin is changed to basic damage.

  7. Mana recovered per second will not take effect under continuous casting.

  8. Adjusted the default dodge rate of all followers.

  9. Now the enemies of Nightmare and Hell no longer reduce the number of race (class) synergies requirements by default, but gradually change this number according to the number of completed zones.

  10. Modified the skills and personal synergies of the Dismemberer and the Stinger Scorpion.

  11. Adjusted the enemy AI, now it is easier to find the enemy in front of the follower.

  12. Fixed some bugs.

  13. Modified game data.

Source

Steam News / 13 January 2021

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