In this update3
Full notes
Full Tattered Banners update
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What changed
- UI and audio
- Gameplay
- Performance
Tattered Banners changes
Just one week after announcing Tattered Banners, we’ve officially crossed 11,500 wishlists. To say this week has been "overwhelming" would be a massive understatement.
Between responding to Reddit threads and aggressively smashing the refresh button on our stats page in disbelief, we’ve had some time to contemplate why the response has been so incredible. Our prevailing theory is that the turn-based tactics genre doesn’t get enough experimental or innovative "new blood." It feels like players are craving something fresh, and we are incredibly grateful you’ve chosen us to provide it.
What's coming next?
In the coming weeks, we’ll be highlighting some features that didn't have enough time in the trailer-sun: dynamic world interactions, worldmap location changes, and varied combat missions.
Additionally, thanks to your overwhelming feedback, we are currently looking at pushing the world even further into full procedural generation. While we always intended to have random locations and factions, we’re now looking at taking that variability up a notch to ensure every playthrough feels unique.
Our goal is to give you an experience that feels truly new by trying out bold ideas in the genre we all love.
Small Development Update: Raid Combat
Work hasn’t stopped amidst the excitement! Here’s a look at a combat type we added features to this week: Raid. In these types of combat scenarios, you’ll need to intercept a merchant, and seize as many of his goods as your inventory allows before he escapes. This week we added an inventory for your mercenaries to fill with all sorts of goodies. But the more they take, the slower they'll move and fight. A bit of prudence is recommended if you plan on actually making it out alive.
In his haste to escape, the merchant isn't particularly concerned with his bodyguards' well-being.
You can also hitch a ride in his cart, if space is available. He doesn't mind.
Early Discord Playtests
We’re starting very small rounds of closed playtests via Discord. We’ll be scaling these up every week, eventually leading into public playtests. If you want to help us in the very initial phases of the game, come join our community:
Join the Tattered Banners Discord
Thank you all for an incredible first week. We’re just getting started.
Source
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