Update log
Full Task Force Admiral - Vol.1: American Carrier Battles update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Maps
Patch notes for the current build and the previous builds over the last 7 days. Reminder: all patch notes are visible on startup.
Thank you in advance for your feedback!
12/02/2026
Added new Midway scenario variant ("The Flight to Somewhere").
Allows us to scale up the engagement at Midway and to test a more hectic air and naval activity on our way to a complete representation of the battle. New models have been integrated, and or will be swapped (i.e. Zuiho for Ryujo) as the needed units come online.
US Fighters section's size is now 2.
A long-standing issue solved. The basic tactical unit for USN fighters is now two-craft as it were by the time the war started.
Added a new parameter to the CAP settings to limit the number of rotations.
Independently from the reserve fighters being now assigned to scrambles, you can from the get-go decide whether you want your CAP zone to be relieved later during the day. The first effect is that these aircraft will be available for escort missions too.
Aircraft will now fall from deck if a sinking carrier pitches / rolls too much.
Self-explanatory. No more super breaks or super glue!
Fixed a major random crash.
This one has been in the works for three weeks. Hopefully it should help with overall stability.
Fixed search missions shadowing not working properly.
In certain circumstances, scouts could fail to properly shadow their target. That is now fixed.
Fixed deck operations being improperly listed in the Air OOB & Missions View.
Fixed bad target names for CAPs in Air plot screen.
Fixed joystick sliders not working properly.
Fixed missing faces on Yorktown class barriers.
Fixed bad textures on Japanese carriers barriers.
Reduced aliasing on carriers barriers.
10/02/2026
Scrambles changes:
Scrambled aircraft will now stay in the air as long as they have fuel, unless manually recalled.
CAPs rotation aircraft will now be used by the scrambles.
QoL:
One can now change the start & spread angles of a search by dragging the sides.
OOB: state is preserved when switching between AIR and BASE modes.
Added a map plot for airbases.
Fixed crashes.
05/02/2026
Added a "Clear Deck" button in the Air Plot screen, next to "All fighters to Deck"
This will move as much aircraft as possible in the hangar, the rest will be moved to the bow.
planes doing weird moves on deck during this step is a know bug, it will be improved.
B-17s and B-26s will now use 500 lbs Mk12 bombs instead of 1000 lbs Mk13 bombs ( as they should have).
SBD payload configs have been updated:
Offensive power config will use a single 1000 lbs Mk13.
Endurance config will use a 500 lbs Mk12 and 2x100 lbs Mk4.
Improved B-17's flight model.
Added proper tactical map 3D models for many ships.
Improved Akagi's nets rendering.
Fixed bad textures on USS Atlanta.
Added true Benham class destroyers in the Midway scenarios. Only visible on fresh games
Fixed old empty fleets still being listed in the AIR OOB panel.
Fixed planes & pilots marked as MIA by the original carrier after some time despite having landed properly elsewhere.
Fixed pilots not being properly marked as available when a mission about to takeoff is canceled because of damages.
Fixed cases of planes stuck forever on the flight deck gear-up and engine on.
Source
