Task Force Admiral - Vol.1: American Carrier Battles
Steam News 13 February 20263mo ago

Patch Notes (public build 21906357) & 7-days History

Patch notes for the current build and the previous builds over the last 7 days. Reminder: all patch notes are visible on startup. Thank you in advance for your feedback! 12/02/2026 Added new Midway scenario variant ("Th…

Update log

Full Task Force Admiral - Vol.1: American Carrier Battles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

13 fixes6 additions4 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
added12/02/2026Added new Midway scenario variant ("The Flight to Somewhere"). Allows us to scale up the engagement at Midway and to test a more hectic air and naval activity on our way to a complete representation of the battle. New models have been integrated, and or will be swapped (i.e. Zuiho for Ryujo) as the needed units come online.
added12/02/2026Added a new parameter to the CAP settings to limit the number of rotations. Independently from the reserve fighters being now assigned to scrambles, you can from the get-go decide whether you want your CAP zone to be relieved later during the day. The first effect is that these aircraft will be available for escort missions too.
fixed12/02/2026Fixed a major random crash. This one has been in the works for three weeks. Hopefully it should help with overall stability.
fixed12/02/2026Fixed search missions shadowing not working properly. In certain circumstances, scouts could fail to properly shadow their target. That is now fixed.
fixed12/02/2026Fixed deck operations being improperly listed in the Air OOB & Missions View.
fixed12/02/2026Fixed bad target names for CAPs in Air plot screen.

Patch notes for the current build and the previous builds over the last 7 days. Reminder: all patch notes are visible on startup.

Thank you in advance for your feedback!

12/02/2026

  • Added new Midway scenario variant ("The Flight to Somewhere").

    Allows us to scale up the engagement at Midway and to test a more hectic air and naval activity on our way to a complete representation of the battle. New models have been integrated, and or will be swapped (i.e. Zuiho for Ryujo) as the needed units come online.

  • US Fighters section's size is now 2.

    A long-standing issue solved. The basic tactical unit for USN fighters is now two-craft as it were by the time the war started.

  • Added a new parameter to the CAP settings to limit the number of rotations.

    Independently from the reserve fighters being now assigned to scrambles, you can from the get-go decide whether you want your CAP zone to be relieved later during the day. The first effect is that these aircraft will be available for escort missions too.

  • Aircraft will now fall from deck if a sinking carrier pitches / rolls too much.

    Self-explanatory. No more super breaks or super glue!

  • Fixed a major random crash.

    This one has been in the works for three weeks. Hopefully it should help with overall stability.

  • Fixed search missions shadowing not working properly.

    In certain circumstances, scouts could fail to properly shadow their target. That is now fixed.

  • Fixed deck operations being improperly listed in the Air OOB & Missions View.

  • Fixed bad target names for CAPs in Air plot screen.

  • Fixed joystick sliders not working properly.

  • Fixed missing faces on Yorktown class barriers.

  • Fixed bad textures on Japanese carriers barriers.

  • Reduced aliasing on carriers barriers.

10/02/2026

  • Scrambles changes:

    • Scrambled aircraft will now stay in the air as long as they have fuel, unless manually recalled.

      • CAPs rotation aircraft will now be used by the scrambles.

  • QoL:

    • One can now change the start & spread angles of a search by dragging the sides.

      • OOB: state is preserved when switching between AIR and BASE modes.

  • Added a map plot for airbases.

  • Fixed crashes.

05/02/2026

  • Added a "Clear Deck" button in the Air Plot screen, next to "All fighters to Deck"

    • This will move as much aircraft as possible in the hangar, the rest will be moved to the bow.

      • planes doing weird moves on deck during this step is a know bug, it will be improved.

  • B-17s and B-26s will now use 500 lbs Mk12 bombs instead of 1000 lbs Mk13 bombs ( as they should have).

  • SBD payload configs have been updated:

    • Offensive power config will use a single 1000 lbs Mk13.

      • Endurance config will use a 500 lbs Mk12 and 2x100 lbs Mk4.

  • Improved B-17's flight model.

  • Added proper tactical map 3D models for many ships.

  • Improved Akagi's nets rendering.

  • Fixed bad textures on USS Atlanta.

  • Added true Benham class destroyers in the Midway scenarios. Only visible on fresh games

  • Fixed old empty fleets still being listed in the AIR OOB panel.

  • Fixed planes & pilots marked as MIA by the original carrier after some time despite having landed properly elsewhere.

  • Fixed pilots not being properly marked as available when a mission about to takeoff is canceled because of damages.

  • Fixed cases of planes stuck forever on the flight deck gear-up and engine on.

Source

Steam News / 13 February 2026

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