Full notes
Full Tankenstein update
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What changed
- Balance
- Gameplay
- Maps
Tankenstein changes
As we continue work on the Wasteland update, we have come to somewhat of a halfway point and decided we wanted to make a minor update in the meantime. There has been a lot of feedback about how damage works, especially about turrets feeling counterintuitive as a weak point, and we agree, which is why we have given them some more damage resistance across the board. This should change how the combat feels quite a lot, and we're hoping it will allow for much more strategy and skill expression. There have been a number of other changes too, which can be found below:
Adjust swivel speeds and turn speeds
Reduced swivel speed on heavier turrets at higher tiers
Lowered turn speed on high tier hulls and tracks
Rebalanced damage and armour values across the board
Turret part takes less damage
Gun part takes less damage
Track parts take more damage
Set minimum reload speed to be the same as minimum fire rate for all guns
Rebalanced minor CPU's to have a wider stat spread
Increased machinegun heat generation slightly
Changed distances between tier zones
Updated all of the objectives to be more specific
Added ironman mode (Unlocked by killing Plasma)
There has also been a rework to the end game system. While we still plan on redesigning the endgame in the titular "Endgame" milestone update, we weren't happy with the current placeholder endgame system, so it has now been fleshed out a bit. It is still temporary but it should feel a little more structured now. You will have the option to trigger the endgame or not after defeating the final boss, as well as an objective to finish the trial with.
Endgame changes include:
Increased hunter spawn distance
Added a new endgame extract objective
Capped scrap multiplier from hunters to 2x
Added a 0.5x scrap multiplier for successfully ascending
Added an end game panel when defeating plasma
That's it for the changes going in today. We won't talk too much here about what's coming with the second half of the Wasteland update, but I will say that while this half was focused on the tanks, balance and gameplay, the second half will focus on the world and terrain. As always thanks to everyone who has given their feedback, it has shaped the game to what it is today and will continue to shape it with each step we take towards 1.0
Landship Games
Source
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