What changed
0 fixes1 addition2 changes0 removals
changedHere’s another quick update. If you wanted to be uncharitable, you could call it a bugfix, but we’d rather frame it as a feature update because that sounds more positive.
addedFeature updatesTo avoid melting your graphics cards, which would be a real shame, especially for a game with such modest requirements, we’ve finally enabled VSync. Once again, many thanks to the community here as well! Bottoms up!
changedFeature updatesAnd do you remember what we said in our last minor update a few weeks ago, that the game was nearly feature-complete? Yes, but we also mentioned, however, that we still have quite some possibilities for further development in the pipeline. Well, that’s exactly what we’re working on right now. Don't worry, the changes won't be too drastic. But, as we know, it's the little things that bring joy to life. So, stay tuned!
Tank Wars: Anniversary Edition changes
changedHere’s another quick update. If you wanted to be uncharitable, you could call it a bugfix, but we’d rather frame it as a feature update because that sounds more positive.
addedTo avoid melting your graphics cards, which would be a real shame, especially for a game with such modest requirements, we’ve finally enabled VSync. Once again, many thanks to the community here as well! Bottoms up!
changedAnd do you remember what we said in our last minor update a few weeks ago, that the game was nearly feature-complete? Yes, but we also mentioned, however, that we still have quite some possibilities for further development in the pipeline. Well, that’s exactly what we’re working on right now. Don't worry, the changes won't be too drastic. But, as we know, it's the little things that bring joy to life. So, stay tuned!
Here’s another quick update. If you wanted to be uncharitable, you could call it a bugfix, but we’d rather frame it as a feature update because that sounds more positive.
Feature updates
To avoid melting your graphics cards, which would be a real shame, especially for a game with such modest requirements, we’ve finally enabled VSync. Once again, many thanks to the community here as well! Bottoms up!
And do you remember what we said in our last minor update a few weeks ago, that the game was nearly feature-complete? Yes, but we also mentioned, however, that we still have quite some possibilities for further development in the pipeline. Well, that’s exactly what we’re working on right now. Don't worry, the changes won't be too drastic. But, as we know, it's the little things that bring joy to life. So, stay tuned!