Full notes
Full Tank Wars: Anniversary Edition update
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What changed
- Gameplay
- Balance
Tank Wars: Anniversary Edition changes
After a long time there is finally an update with some minor adjustments and fixes:
Feature updates
AI players now "fake" some thinking time to avoid shooting too fast in real-time matches. The thinking time depends on the skill level of the respective AI player.
After "faking" some thinking time and before an AI player finally fires his/her shot, it is briefly checked whether the selected alternative is still valid/meaningful. If not, a new shot is calculated.
The AI trait "Jelly Monkey" primarily considers the victory count and secondarily the difference between kills and deaths (not just the number of kills alone) when selecting the "best" shot.
A tank now earns money for winning a round with less than 10 energy left.
Napalm Bomb cost reduced from $ 475 to $ 450.
Tesla Bomb cost reduced from $ 1.500 to $ 999 and damage radius increased from 3 pixels to 4 pixels.
Goo Shot blast power increased from 7 to 11. This is the power with which fragments are flung away from a detonation (usually dirt clods, but in the case of a Goo Shot, those sticky clods that can glue a tank's cannon).
Visual updates
The "white flag" of a draw offer now waves more or less quickly depending on the current wind strength.
Bugfixes
When a tank dies an out-of-control death, newly spawned bombs are now selected correctly depending on the tank's current arsenal (previously the indices were partially mixed up).
Now "total silence" for the start of the next player's turn also accounts for falling tanks (not just detonations, flying bombs, etc.).
Source
Changelog.gg summarizes and formats this update. How we read updates.
