What changed
0 fixes0 additions1 change0 removals
changedThis version has since been updated to V1.00. For example, user Pomf recently reported that TU2 running at 4k would cause his 4k TV to switch to 30hz (note that this doesn't appear to be the case on 4k monitors). On further investigation it appears TU2 was creating a 4k window a few pixels wider than 3840x2160. This update tweaks how TU2 handles screen resolution in order to create a correctly sized game screen (hopefully this will fix Pomf's issue). Fullscreen_exclusive toggle added to game start dialog box. When enabled, this will start the game in exclusive mode, correctly sized. In this mode, alt-tab will hard switch out of game but note that some texture problems may occur on using alt-tab to re-open the game window. Toggle Fullscreen_exclusive OFF to be able to alt-tab to other programs in a safer fashion. Alternatively, uncheck the fullscreen box to choose standard windowed mode with/without border. Still to do There are small $ symbols next to various upgrades on the upgrade screen. These will allow for upgrades previously locked in to be sold for upgrade points - but at a reduced rate of return. This is so that a player can still gain points if they don't have enough to sabotage the Megatower and it's about to be completed. Other fixes/additions Initial game dialog screen size increased to 1024x768 for clarity. Option to bypass initial dialog box and boot straight to main menu added in video options. Fixed game freeze on level 26 if exiting to desktop. Untextured mountain pass tile on lvl 1 fixed. Added wireframe graphic to loading screens for visual interest. Hardpoint connections in hub battle levels should now operate correctly. Sappers cannot be called until hardpoint outside enemy fortress is connected to player controlled hardpoint network. Actors with mesh deformation animations should now pause correctly when escape menu, console or upgrade menu are onscreen. Calling escape menu, console or upgrade menu during level 26 should not now interfere with Gorgon animation. Fix to stop camera sometimes appearing below terrain during boss intro cutscenes. Ball of Doom boss rolling speed reduced during intro cutscene if spawned near to player.
Tank Universal 2 changes
changedThis version has since been updated to V1.00. For example, user Pomf recently reported that TU2 running at 4k would cause his 4k TV to switch to 30hz (note that this doesn't appear to be the case on 4k monitors). On further investigation it appears TU2 was creating a 4k window a few pixels wider than 3840x2160. This update tweaks how TU2 handles screen resolution in order to create a correctly sized game screen (hopefully this will fix Pomf's issue). Fullscreen_exclusive toggle added to game start dialog box. When enabled, this will start the game in exclusive mode, correctly sized. In this mode, alt-tab will hard switch out of game but note that some texture problems may occur on using alt-tab to re-open the game window. Toggle Fullscreen_exclusive OFF to be able to alt-tab to other programs in a safer fashion. Alternatively, uncheck the fullscreen box to choose standard windowed mode with/without border. Still to do There are small $ symbols next to various upgrades on the upgrade screen. These will allow for upgrades previously locked in to be sold for upgrade points - but at a reduced rate of return. This is so that a player can still gain points if they don't have enough to sabotage the Megatower and it's about to be completed. Other fixes/additions Initial game dialog screen size increased to 1024x768 for clarity. Option to bypass initial dialog box and boot straight to main menu added in video options. Fixed game freeze on level 26 if exiting to desktop. Untextured mountain pass tile on lvl 1 fixed. Added wireframe graphic to loading screens for visual interest. Hardpoint connections in hub battle levels should now operate correctly. Sappers cannot be called until hardpoint outside enemy fortress is connected to player controlled hardpoint network. Actors with mesh deformation animations should now pause correctly when escape menu, console or upgrade menu are onscreen. Calling escape menu, console or upgrade menu during level 26 should not now interfere with Gorgon animation. Fix to stop camera sometimes appearing below terrain during boss intro cutscenes. Ball of Doom boss rolling speed reduced during intro cutscene if spawned near to player.
This version has since been updated to V1.00. For example, user Pomf recently reported that TU2 running at 4k would cause his 4k TV to switch to 30hz (note that this doesn't appear to be the case on 4k monitors). On further investigation it appears TU2 was creating a 4k window a few pixels wider than 3840x2160. This update tweaks how TU2 handles screen resolution in order to create a correctly sized game screen (hopefully this will fix Pomf's issue). Fullscreen_exclusive toggle added to game start dialog box. When enabled, this will start the game in exclusive mode, correctly sized. In this mode, alt-tab will hard switch out of game but note that some texture problems may occur on using alt-tab to re-open the game window. Toggle Fullscreen_exclusive OFF to be able to alt-tab to other programs in a safer fashion. Alternatively, uncheck the fullscreen box to choose standard windowed mode with/without border. Still to do There are small $ symbols next to various upgrades on the upgrade screen. These will allow for upgrades previously locked in to be sold for upgrade points - but at a reduced rate of return. This is so that a player can still gain points if they don't have enough to sabotage the Megatower and it's about to be completed. Other fixes/additions Initial game dialog screen size increased to 1024x768 for clarity. Option to bypass initial dialog box and boot straight to main menu added in video options. Fixed game freeze on level 26 if exiting to desktop. Untextured mountain pass tile on lvl 1 fixed. Added wireframe graphic to loading screens for visual interest. Hardpoint connections in hub battle levels should now operate correctly. Sappers cannot be called until hardpoint outside enemy fortress is connected to player controlled hardpoint network. Actors with mesh deformation animations should now pause correctly when escape menu, console or upgrade menu are onscreen. Calling escape menu, console or upgrade menu during level 26 should not now interfere with Gorgon animation. Fix to stop camera sometimes appearing below terrain during boss intro cutscenes. Ball of Doom boss rolling speed reduced during intro cutscene if spawned near to player.