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Steam News31 July 202615d ago

Update 1.3.4

Dear Tankers and Mechanics! We are uploading more fixes today and want to announce our new cooperation with a proper sound designer, mr. Yellow King. Some of his work is already in this build.

In this update2

Full notes

Full Tank Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
  • Balance
addedDear Tankers and Mechanics!We are uploading more fixes today and want to announce our new cooperation with a proper sound designer, mr. Yellow King. Some of his work is already in this build. We would like to continue the overhaul of our current sound issues.
fixedChangelog 1.3.4Fixed:
changedChangelog 1.3.4Issue with unlimited spawning of infantry squad
changedChangelog 1.3.4Few issues with loading correct map when loading a battle save for campaign
changedChangelog 1.3.4KV-1 tanks won't have a hole in driver visor armor anymore
changedChangelog 1.3.4Reduced gaps between units in formation for newly spawned vehicles on Psel River procedural scenario

Tank Squad changes

addedWe are uploading more fixes today and want to announce our new cooperation with a proper sound designer, mr. Yellow King. Some of his work is already in this build. We would like to continue the overhaul of our current sound issues.
fixedFixed:
changedIssue with unlimited spawning of infantry squad
changedFew issues with loading correct map when loading a battle save for campaign
changedKV-1 tanks won't have a hole in driver visor armor anymore

Dear Tankers and Mechanics!

We are uploading more fixes today and want to announce our new cooperation with a proper sound designer, mr. Yellow King. Some of his work is already in this build. We would like to continue the overhaul of our current sound issues.

Check out his YT profile: https://www.youtube.com/@yellowking15/featured

Changelog 1.3.4

Fixed:

  • Objective marker underground on Pokrovka scenario

  • Issue with projectile mesh staying visible few seconds after the impact

  • Trajectory of artillery shells has now correct rotation so tracers will look natural

  • Issue with unlimited spawning of infantry squad

  • Few issues with loading correct map when loading a battle save for campaign

  • KV-1 tanks won't have a hole in driver visor armor anymore

  • Issue with timer when loading in a battle save where our objective was to defend or protect

  • Issue where AICommander could not restore the command he gave when loading in a squad save

  • Issue with t-70 aiming/gunsight when after changing to next ammo type the game threw a flashbang on our screen

  • Incorrect battlea area on Procedural Luchki Village scenario p.2

Modified:

  • T-34, Panther, Tiger and KV-1 engines rework

  • Reduced gaps between units in formation for newly spawned vehicles on Psel River procedural scenario

  • Allied static guns won't run away when protect objective is completed.

  • Changed amount of offmap recieved for AI commander after every objective

  • Increased rear turret armor for Maus tank from 30mm to 150 mm

Thank you for your support, we are working. See you next time! DeGenerals

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Source

Steam News / 31 July 2026

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