In this update2
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
- Balance
Tank Squad changes
Dear Tankers and Mechanics!
We are uploading more fixes today and want to announce our new cooperation with a proper sound designer, mr. Yellow King. Some of his work is already in this build. We would like to continue the overhaul of our current sound issues.
Check out his YT profile: https://www.youtube.com/@yellowking15/featured
Changelog 1.3.4
Fixed:
Objective marker underground on Pokrovka scenario
Issue with projectile mesh staying visible few seconds after the impact
Trajectory of artillery shells has now correct rotation so tracers will look natural
Issue with unlimited spawning of infantry squad
Few issues with loading correct map when loading a battle save for campaign
KV-1 tanks won't have a hole in driver visor armor anymore
Issue with timer when loading in a battle save where our objective was to defend or protect
Issue where AICommander could not restore the command he gave when loading in a squad save
Issue with t-70 aiming/gunsight when after changing to next ammo type the game threw a flashbang on our screen
Incorrect battlea area on Procedural Luchki Village scenario p.2
Modified:
T-34, Panther, Tiger and KV-1 engines rework
Reduced gaps between units in formation for newly spawned vehicles on Psel River procedural scenario
Allied static guns won't run away when protect objective is completed.
Changed amount of offmap recieved for AI commander after every objective
Increased rear turret armor for Maus tank from 30mm to 150 mm
Thank you for your support, we are working. See you next time! DeGenerals
Source
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