In this update2
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
- Performance
- Balance
Tank Squad changes
Dear Tankers and Mechanics!
Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc.
We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff we're stumbling upon in the base game are too big and too serious to ignore - they need to be fixed right here and right now.
Changelog 1.3.3
Fixed:
Parent with distance is disabled for vehicles in orders menu
Killfeed icon width
Input from mouse click when using and closing the radial menu won't go through to shoot main gun
Radial menu now properly works when leaving scene
Issue where the first campaign save generated for procedural campaign had incorrect map config in the save file
Collider in the air on Outskirts of Prokhorovka environment scene
Options to use smoke grenades, extinguishers, turn in etc. now correctly work when using radial menu
Few radial options had incorrect action assigned when clicked upon, Peek In, Engine off etc. now these work as they should
Radial option set for offmap menu now works properly
Battlestations not showing up after finishing objectives
Battlestations do not show up after completing objectives on Outskirts of Prokhorovka scenario
Issues with skirmish maps not launching with proper weather settings
Various optimization issues with units calculations
Issue with infantry ui manager that duplicated the cost of selected infantry when player changed tabs of the menu
Player spawned squads now spawn in proper formation
Player when is outside the tank using binocs will correctly see his tank shadows and materials
Tank skid marks will be hidden when inside tank (wont be visible through armor)
Manual saves now display their file names correctly in battle load list
Incorrect battlea area on Procedural Luchki Village scenario
Added:
Voiceovers for procedural missions (from battalion) and command parameter change (formation, spacing,
Back option to every radial menu + escape now also returns or closes the radial menu
Session options as well as weather will be properly applied when loading in a battle save or campaign
Modified:
Distances for large, medium and small have been changed to 18m, 12m and 9m for vehicles
Reduced spawn limit addition for Tiger and Panther tanks
Voiceovers and killfeed will be disabled during kill cam
Squad Types emblems
German vehicle and infantry squads have personificated emblems
Soviet vehicle and infantry squads have personificated emblems
[UI] and [DataBase] Adding missing localization and emblems to all squads in the game (common, GER, SOV)
[UI] and [DataBase] Adding missing localization and emblems to all squad types in the game
Thank you for your support, we are working. See you next time! DeGenerals
Source
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