In this update4
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
Tank Squad changes
Dear Tankers and Mechanics!
Situation report
After releasing the big patch 1.2.0, several bugs appeared that we had to fix. Over the weekend, a new build was released, actually two, but there was no event. Today we made another build with fixes marked as 1.2.1. This week you can expect another update with more fixes - there is a lot to improve.
Changelog 1.2.1
Below is the full list of changes being made:
Added:
Small push when tank gets hit
Battle exit points for SM1 and SM3 scenario
Fixed:
Fixing varius issues
Issues with custom settings not properly managing shadow quality settings[Fixed] After crew repair tank, driving forward at full speed Fix
Destroyed vehicles slipping on ground
Fixed vehicle keep position after repair
Fixing tanks not shooting issue + ammo being restored on despawn
AI movement bugfixe
Stug III G, Panzer IVH customization issues
Counter attacks now should work
Game correctly removes destroyed vehicles points from capture zone
Issue where modded content with many textures in single mod didnt properly synchronize on multiplayer session
Issues with a modding
Modified:
AI speed modifier on different surfaces
Removed:
Offset from setting destination on ground
Sale
Our game is now 25% off. The sale will last till 27 February.
View on Steamstore.steampowered.comThank you for your support, we are working. See you next time! DeGenerals
Source
Changelog.gg summarizes and formats this update. How we read updates.
