In this update6
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
- UI and audio
- Fixes
- Balance
Tank Squad changes
Dear Tankers and Mechanics!
What's new in Patch 1.3.0
Today is a special day. Firstly, we’re releasing a major patch, version 1.3.0, featuring procedurally generated missions, and secondly, it’s the anniversary of the game’s launch.
Procedural missions
As for the procedural missions themselves, you can read about our concept and how they work in our development updates #90 and #91, where we’ve covered this in detail.
This is just the beginning. 12 missions have been prepared for this game mode / update. There’s still a lot of fine-tuning to be done on this mode and the missions themselves.
Sd. Kfz 251 vehicles are not yet released as a operating vehicles, we are still working on implementation and better interiors.
Anniversary
Today we are celebrating the first anniversary of our game’s launch. To mark the occasion, we have prepared a video for you
World War II Games Sale
Steam post image This year we are taking part in a sale event organised by our friends at Fulcrum called the World War II Games Sale.
The 25% off sale will run from 7 to 14 May
https://store.steampowered.com/app/1498130/Tank_Squad/
Changelog 1.3.0
Below is the list of changes being made:
Added:
Procedural missions & campaign
Correct VO for APC spotting
[UI] Current gun + secondary gun switch (Maus case)
[UI] APCs Squad emblems icons
Groundhits by machineguns and smaller arms
Random weather option to session creation menu settings
Vegetation update - adding grass to SM3, C1M2 and C1M3
Option to change main weapons (for maus only for now) with Q key
Fixed:
Added a check in tutorial where the player could have a combat ready tank but was not of the type that tutorial required - then the required tank is added
Disabled few incorrect models of trees on proving grounds/tutorial scene
Ballistics issue when the game calculated trajectory/collision for a projectile before the game teleported/created vehicle armor in given position
Soviet mines now correctly spawn
[UI] TS-8081 [UI] HQ button do not scale
[UI] TS-8085 [UI] Move avatars in tasks more to the left
[UI] TS-8086 [UI] Scale down toggle to put camouflage on wheels
[UI] TS-8087 [Maus] Camouflage also applies on mask
Ballistics Simulation errors with ricochet detected that resulted in the prediction cross staying red when penetration will happen
Using Battle Map menu now will properly hide sub-menus that do not belong to currently selected mode (for example offmap support won't be visible by default in spawning mode etc)
Command Tiger side emblems are moved to be visible (hidden by logs)
Maus has now correctly looking tracks on bigger distances
Text that was out of bounds when the game tried to showcase too many information about multiple converted units at once
Dragging and dropping a filled squad in force pool creator menu correctly repositions child unit items
Untranslated text in loading hint when starting the game
Weather correctly applies to mission
Changed how ballistics allow to penetrate and damage interior tank modules - now the ballistics system check if given projectile has hit and penetrated armor that was marked as main armor of vehicle
Battle Progress menu (Tab) won't open in main menu
Opel blitz indicator icon is now proper truck
ZiS-5 truck indicator icon is now proper truck
KV-1 mod.1942 has now proper icon in battle map menu
[UI] Main Menu roadmap F1/F2 buttons works properly
Modified:
Added new VFX for default rifle and pistol impacts
[UI] Battlelog & Kill feed GUI items (removed black transparent background)
Avatars seen on a repair tasks are now under main task title
[UI] Right panel in HQ standarized as seen in main menu etc
[UI] Settings bottom buttons layout order
[UI] Indicators on screen will show text as TT instead of Tt (CAPTURE MORTON not Capture Morton)
How the game displays details of received damage by selected wreck
Thank you for your support, we are working. See you next time! DeGenerals
Source
Changelog.gg summarizes and formats this update. How we read updates.
