In this update5
Full notes
Full Tank Squad update
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What changed
- Fixes
- Gameplay
- Store
- Performance
- Workshop
- Maps
Tank Squad changes
Dear Tankers and Mechanics!
Situation report
Today we are releasing another patch, a bit like a hotfix. We have fixed the bugs you reported, including fixes for single player mode, slightly reduced ricochets, and optimised particle effects. Full list of changes below.
Small Development Status (kinda)
Cast turret work in progress for KV-1 In the meantime, we are sharing the progress of work on the new cast turret for the KV-1. Here is the version with the ZiS-5 gun. Everything indicates that we will simply add the 1942 version of the KV-1 to the game as a supplement.
While working on the turret, we discovered that this cast turret had been modified. It was later reinforced and has thicker armour on the sides. At the rear, near the machine gun, there is an additional sprue on the turret.
A lot of KV-1
The next step is to use this base to create a version with a 7.5 cm KwK 40 gun. This is because the Germans were sometimes able to modify captured tanks and add something of their own, such as a different commander's cupola. Therefore, in the game, we should be able to see:
KV-1 (ZiS-5 gun) - what we have had so far, mod 1941
KV-1S (ZiS-5 gun)
KV-1 with cast turret (ZiS-5 gun) - as KV-1 mod 1942
PzKpfw KV-1S (need to investigate, since we are not using this tank on C1 campaign)
PzKpfw KV-1B 755(r) (ZiS-5 gun)
PzKpfw KV-1B 756(r) (7.5 cm KwK 40 gun)
Sale
Our game is still on a 20% sale. It will last till 17 November\. Make sure to check it out :)
[dynamiclink href="https://store.steampowered.com/app/1498130"]
Changelog 1.1.7
Below is the full list of changes being made:
Added:
VO for repair start and finish when AI repairs their vehicle and are under our command
Added new voicovers (repair started/finished, position lost, fall back)
Fixed:
Aiming prediction now should work better
C1M6 causing errors and crashes with few missing damageable objects
Proving grounds updated navmesh and objects synchronization
Error that allowed starting again a finished contract on repair station
Jumping infantry on C1M8
VFX subgraphs fix for multiple affected effects, for optimization purposes v3 Enhanced bloom on fire'y effects
88mm flak crew position
AI vehicle when finished repairs during battle will properly continue the command he was given before repairing
AI vehicle crew that enters the vehicle after repairs correctly disables their mesh (optimization) when inside
Singleplayer games are now singleplayer
Ability to join through main menu lobby
Increased the level of details for lowest quality settings
Increased the shadow quality for lowest quality settings
Fixed depth of trenches on C2M3 and C2M2 missions
Sound of a hammer when AI crewman fix their tanks
Navmesh on C1M3 map
Modified:
Game version changed from 1.1.6 to 1.1.7
Changed offmap smoke position and enabled to lose 1st objective
Drasticly decreased possibility of ricochet for all german guns for up to 65 angle of attack shots
Added simplified decrease of ricochet chance when distance of the shot is very close
Disabled texture streaming video setting as it was messing the game looks, will be turned back on when we fix it properly
Removed:
Unused component from C2M5 (scipts)
Thank you for your support, we are working. See you next time! DeGenerals
Source
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