In this update4
Full notes
Full Tank Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Tank Squad changes
Dear Tankers!
Welcome to our 82th Development Status.
German captured KV-1B 756(r) work in progress
Hull is done for captured version
We have completed one of the stages of production of this tank, or rather a variant of it, as the changes are cosmetic, but they do add a slightly different character. The main differences between the standard KV-1 hull in the game are a different engine cover with hatches, and a modified rear hull shape – it has been remodelled. New side skirts and on top of that some additional tank crew equipments.
As we mentioned in the previous Dev Status #81, we are preparing three new vehicles for the game.
As a reminder:
KV-1 with cast turret (ZiS-5 gun)
new turret
KV-1B 755(r) (ZiS-5 gun) new hull
new turret with a ZiS-5 gun
PzKpfw KV-1B 756(r) (7.5 cm KwK 40 gun)
new hull
new turret with new
Where is turret?
We are currently working on a new turret. We have some great references, especially thanks to RideR2 and murkz, who are both members of our community.
More work-in-progress shots to come. We will showcase how the new turret fits on a hull in further development status.
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Game content, new vehicles & how we will handle new interiors
We want to add new vehicles to the game, extend the base vehicle pool with Ferdinand, SU-152 and Brummbar for the upcoming campaign, Ponyri. As you know the Ponyri campaign will be based on new game mechanics with operational gameplay, with procedural battles added besides the standard scenario missions. The problem we have is with new tank models interiors. We simply do not have the funds to implement the interiors at this stage. To manage this situation temporarily, we want to add simple interiors for these tanks or add a temporary system that will allow us to use the viewers only without seeing what is inside. With more funds we can either contract new artists to create the interiors or do it ourselves when the financial situation is stable. Our current models, that are already in the game, come from our previous game, Tank Mechanic Simulator (not all, KV-1 and T-34 interiors were made for Tank Squad in mind) where the interiors were implemented long time ago and we just had to optimize them and modify them to our current needs. The situation is different now and we must react to it. ----------------------------------------------------------
AI repairing their vehicle
This feature will be added in the upcoming patch. For a few months we’ve received requests or we saw it ourselves, that immobile tanks that could be repaired were just stationary until the mission finished.
[dynamiclink href="https://youtu.be/6cB-u5XrNaA"] The game has a system (that is faulty sometimes) that checks if the vehicle is still combat ready after receiving a hit, can it move, shoot etc. and what to do next after receiving a penetration.
What was missing was an ability for AI crewmen to do the same as the player can - jump out the tank and repair their tracks or wheels in combat. Now they can and will do that, when:
no enemy in sight for X time
tank is not under artillery fire
repairing the tank will make it mobile again (no point risking their lives if gearbox or engine is broken - it’s unfixable until the repair section)
This should make leading
Source
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