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Steam News22 July 20261mo ago

Demo Patch 0.4.0 Release Notes

The current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues.

In this update2

Full notes

Full Tamzin Twins: The Tyranny of Tyrek update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions4 changes0 removals
  • Compatibility
  • Fixes
  • Performance
  • UI and audio
changedThe current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.
addedChangesOptions Added per-player difficulty level options. It’s an incoming damage multiplier for players. Story is 1/10 and “Insane” is 10x. Added vsync and frame limit options Added ability to switch the active monitor Added ability to switch audio mode (mono, stereo, surround if available) Added default reset buttons to audio and graphics tabs Fix for not being able to remap mouse controls without losing actions because of conflicts
addedChangesUI Improved legibility of the skills map Fix for pickup item notification hud element sticking around if you opened a chest while notifications were active. Fix for spellbooks and recipes still saying “Consume” even though you already knew the recipe/spell. Fix for load game panel displaying incorrect information Added “Compare Other Slot” button to tooltips when inspecting a ring or weapon. This allows you to choose which slot to compare+equip to. Fix for tooltip compare 2nd panel going above the focused item tooltip sometimes. Fix for P2 being able to make P1 deselect UI elements by navigating over the split screen and vis versa. Fix for dialog bubble having a hole in it Fix for focus issues on controller with context menu and delete save game popup Fix for food status effect ui disappearing after closing cooking menu Fix for not being able to see quest reward items while in dialog mode and you turn in a quest
changedChangesPerformance Improved Ice cave performance a bit Improved general performance during combat a bit Improved some of the hitching in various moments
addedChangesSounds Water splashes won’t be heard from so far away anymore New fanfare for quest updates
changedChangesBalance Tweaked loot tables a bit in tutorial area so that you have a lower chance for weapons and a higher chance for other equipment (armor+jewelry) Fix for level up attributes breaking actual stats

Tamzin Twins: The Tyranny of Tyrek changes

changedThe current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.
addedOptions Added per-player difficulty level options. It’s an incoming damage multiplier for players. Story is 1/10 and “Insane” is 10x. Added vsync and frame limit options Added ability to switch the active monitor Added ability to switch audio mode (mono, stereo, surround if available) Added default reset buttons to audio and graphics tabs Fix for not being able to remap mouse controls without losing actions because of conflicts
addedUI Improved legibility of the skills map Fix for pickup item notification hud element sticking around if you opened a chest while notifications were active. Fix for spellbooks and recipes still saying “Consume” even though you already knew the recipe/spell. Fix for load game panel displaying incorrect information Added “Compare Other Slot” button to tooltips when inspecting a ring or weapon. This allows you to choose which slot to compare+equip to. Fix for tooltip compare 2nd panel going above the focused item tooltip sometimes. Fix for P2 being able to make P1 deselect UI elements by navigating over the split screen and vis versa. Fix for dialog bubble having a hole in it Fix for focus issues on controller with context menu and delete save game popup Fix for food status effect ui disappearing after closing cooking menu Fix for not being able to see quest reward items while in dialog mode and you turn in a quest
changedPerformance Improved Ice cave performance a bit Improved general performance during combat a bit Improved some of the hitching in various moments
addedSounds Water splashes won’t be heard from so far away anymore New fanfare for quest updates

The current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.

If you enjoyed the demo be sure to wishlist the game and tell your friends about it. We’re finishing up the rest of the game and love any feedback you give us, join us on our discord for the best way to reach us!

Changes

  • Options

    • Added per-player difficulty level options. It’s an incoming damage multiplier for players. Story is 1/10 and “Insane” is 10x.

    • Added vsync and frame limit options

    • Added ability to switch the active monitor

    • Added ability to switch audio mode (mono, stereo, surround if available)

    • Added default reset buttons to audio and graphics tabs

    • Fix for not being able to remap mouse controls without losing actions because of conflicts

  • UI

    • Improved legibility of the skills map

    • Fix for pickup item notification hud element sticking around if you opened a chest while notifications were active.

    • Fix for spellbooks and recipes still saying “Consume” even though you already knew the recipe/spell.

    • Fix for load game panel displaying incorrect information

    • Added “Compare Other Slot” button to tooltips when inspecting a ring or weapon. This allows you to choose which slot to compare+equip to.

    • Fix for tooltip compare 2nd panel going above the focused item tooltip sometimes.

    • Fix for P2 being able to make P1 deselect UI elements by navigating over the split screen and vis versa.

    • Fix for dialog bubble having a hole in it

    • Fix for focus issues on controller with context menu and delete save game popup

    • Fix for food status effect ui disappearing after closing cooking menu

    • Fix for not being able to see quest reward items while in dialog mode and you turn in a quest

  • Performance

    • Improved Ice cave performance a bit

    • Improved general performance during combat a bit

    • Improved some of the hitching in various moments

  • Sounds

    • Water splashes won’t be heard from so far away anymore

    • New fanfare for quest updates

  • Balance

    • Tweaked loot tables a bit in tutorial area so that you have a lower chance for weapons and a higher chance for other equipment (armor+jewelry)

    • Fix for level up attributes breaking actual stats

  • Visuals

    • Improved attack indicator to work better in low light environments

    • Fix for enemies fritzing if they get knocked down then killed while being knocked down

    • Fix for banding in skybox of first in-game cutscene where the twins wake up.

  • Fix for characters sliding when standing still on a slope, which also causdge ed the wolf king boss to slide off the cliff edge sometimes.

  • Fix for being able to push NPCs. Like mourning the rain in the winter, we will sadly miss all the great times where we pushed all the townsfolk off the edge of the cliff.

  • Ice Spider Queen’s sword will have a quest marker over it now

  • Fix for falling of cliff immediately after going from hoarfrost cave to mistfall would bring you to the first fireplace instead of the last used entrance.

  • Fix for thrown weapons that are stuck in the ground had collision

  • Throw tutorial camera angle will deactivate once you’ve hit the target

Known Issues

  • If you play single player you can give items to your sister but cannot get them back. Switching characters is a feature we are working on to help single player.

  • Non-English translations are currently placeholder.

  • Mistfall Nexus cutscene has lighting issues on low quality setting.

  • You can just run and jump across the river to get out of Mistfall. We plan on tripling the size of the river but it isn’t too big of a deal if a player gets through anyway. You can’t leave Mistfall area without getting your spellcasting restored.

  • Some menus have incorrect navigation with controller or keyboard arrows.

Source

Steam News / 22 July 2026

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