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Steam News3 March 20264mo ago

Demo Patch 0.3.2 Release Notes

The current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues.

In this update2

Full notes

Full Tamzin Twins: The Tyranny of Tyrek update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Balance
changedThe current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.
addedChangesAdded tabletop visual elements to enforce the theme of the game.
fixedChangesFix for hitting a teleport more than once would bring you to the next scene but would break teleporting.
fixedChangesFixed AI being fritzy when using jump nav links.
changedChangesLowered knocked down effect duration from 3 to 2.5 seconds. Also made it so you can’t rotate while knocked down.
fixedChangesFix for rolling when entering a boss intro volume would make you keep flying after the cutscene.
knocked down effect duration32.5secondsknocked down effect duration decreased, nerf

Tamzin Twins: The Tyranny of Tyrek changes

changedThe current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.
addedAdded tabletop visual elements to enforce the theme of the game.
fixedFix for hitting a teleport more than once would bring you to the next scene but would break teleporting.
fixedFixed AI being fritzy when using jump nav links.
changedLowered knocked down effect duration from 3 to 2.5 seconds. Also made it so you can’t rotate while knocked down.

The current release of the demo is stable while the game itself is in Beta. Generally everything should function fine but you may hit bugs and issues. If you find some let us know cause we’re a super tiny indie studio, we don’t have 30+ QA people reviewing the game.

If you enjoyed the demo be sure to wishlist the game and tell your friends about it. We’re finishing up the rest of the game and love any feedback you give us, join us on our discord for the best way to reach us!

Changes

  • Added tabletop visual elements to enforce the theme of the game.

  • Fix for hitting a teleport more than once would bring you to the next scene but would break teleporting.

  • Fixed AI being fritzy when using jump nav links.

  • Lowered knocked down effect duration from 3 to 2.5 seconds. Also made it so you can’t rotate while knocked down.

  • Fix for rolling when entering a boss intro volume would make you keep flying after the cutscene.

  • Attempting to leave Mistfall region without getting your magic back first makes Kyra/Enya mention that we should heal it in the town first before leaving.

  • Reduced distance that camera sees screen shakes from melee combat.

  • Sound Fixes

    • Fix for volume mix levels not matching design. When a player has all dials at 100% the music+ambience should be at half volume compared to the rest of the game.

    • Better sfx balance and variation for wolves, swords and deer.

    • Fix for Wolf King’s intro missing drums.

  • UI Fixes

    • Fix for tooltips not working correctly on non-1080 resolutions.

    • Fix for skills and map panel not lining up properly on non-1080 resolutions.

    • Added wishlist button to main menu.

    • Improved the look of the “relative” highlight for equipment slots when you are inspecting an item that could fit into that slot.

Known Issues

  • If you play single player you can give items to your sister but cannot get them back. Switching characters is a feature we are working on to help single player.

  • Non-English translations are currently placeholder.

  • Mistfall Nexus cutscene has lighting issues on low quality setting.

  • You can just run and jump across the river to get out of Mistfall. We plan on tripling the size of the river but it isn’t too big of a deal if a player gets through anyway. You can’t leave Mistfall area without getting your spellcasting restored.

  • Wolf king sometimes jumps off the cliff before you arrive, you still get credit for killing the boss though!

  • Skybox has some banding in the first in-game cutscene where the twins wake up.

  • You can push NPCs, seriously try it it’s pretty funny.

  • Some menus have incorrect navigation with controller or keyboard arrows.

Source

Steam News / 3 March 2026

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