Full notes
Full Tamarak Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Store
Howdy everyone, you may of noticed a game update is available! We've been working on some balance changes, bug fixes, & more! Here's the full rundown:
Content Additions:
Added support tooltips for previously selected event options.
Added support for using abilities at 0 resolve.
Introduced new tutorials for controller users.
Enhanced the UI with SFX in the option menu.
Added a "Hold" text for passing the turn in combat scenes with a controller.
Added a white glow on the Hero CP bar when it reaches zero.
Balance Changes:
- SluggardAResolve Regeneration changed from 4 to 3.
- SluggardBResolve Regeneration changed from 4 to 3, increased multiattack damage from 2 to 4.
- SluggardCResolve Regeneration changed from 5 to 3, hearts changed from 7 to 4.
- BadgerIncreased basic attack damage from 3 to 4, decreased chance of using a buff.
- Cannon FodderIncreased basic attack damage from 4 to 5.
- WeaselIncreased attack damage from 5 to 6.
- MothIncreased attack damage from 4 to 5.
- FootmanADecreased chance of using a buff.
- GravelHoundChanged max Resolve from 30 to 25, increased attack damage from 5 to 6.
- StalagmawIncreased attack damage from 6 to 7.
- BeetleWeaselChanged Regeneration from 5 to 3, decreased chance of using a buff, increased basic attack damage from 3 to 4.
Bug Fixes:
Fixed an issue where the tutorial didn't display controller UI when playing with a joystick on Steam.
Resolved problems with several encounters that were not implemented in the game.
Fixed missing description boxes for UI elements in the 'Main Menu,' 'Lodge,' and 'Market' screens.
Corrected an issue where clicking on the 'Options' menu button caused its animation to get stuck until the player hovered over it again.
Fixed the absence of UI instructions for pressing and holding the controller button to use the 'End Turn' option.
Addressed an issue where the option button remained stuck in animation after opening the options.
Fixed a bug in the first combat tutorial for controllers where some special sprites didn't display.
Resolved an issue where the game failed to load the next scenario if the player defeated the first phase of 'The Source.'
Fixed the 'Gunslinger' ability, which was increasing audio for each bullet consumed, causing overwhelming loudness at times.
Corrected the 'Dice Customization' tutorial, which didn't progress when equipping a 'Core' with a controller.
Fixed the 'Cold Calculation' ability, which displayed the value of defense applied from its previous use.
Corrected the blur on Die face 'Abilities' description in the 'Underground Village' shop based on the 'Graphics' resolution.
Fixed missing translation in the 'Screen Mode' settings strings.
Added feedback audio when changing the options in the tabs of the 'Options Menu.'
Fixed localization in the fullscreen mode in the Options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
