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Steam News16 December 201510y ago

Tallowmere changelog for v333.x

16 December 2015 – Version 333 Fixes and improvements: Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.

Full notes

Full Tallowmere update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes3 additions4 changes2 removals
  • Gameplay
  • Fixes
  • Events
addedFixes and improvements:Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.
changedFixes and improvements:Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.
changedFixes and improvements:Improved Feeler movement AI to not get stuck in place as much.
fixedFixes and improvements:Spikes are now flush against block ledge corners.
fixedFixes and improvements:Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.
fixedFixes and improvements:Fixed acid clouds being able to have their movement tangent changed.

Tallowmere changes

addedController icons for the A, B, X, and Y buttons have been given a new coat of paint.
changedImproved hero's ability to walk over corner ledges successfully without getting stopped/stuck.
changedImproved Feeler movement AI to not get stuck in place as much.
fixedSpikes are now flush against block ledge corners.
fixedFixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.

16 December 2015 – Version 333

Fixes and improvements:

  • Controller icons for the A, B, X, and Y buttons have been given a new coat of paint.

  • Improved hero's ability to walk over corner ledges successfully without getting stopped/stuck.

  • Improved Feeler movement AI to not get stuck in place as much.

  • Spikes are now flush against block ledge corners.

  • Fixed an issue where the game would sometimes think a lower-tier item was an upgrade when it actually wasn't.

  • Fixed acid clouds being able to have their movement tangent changed.

  • Fixed Archer arrows sometimes gliding against your shield instead of being blocked and destroyed.

  • Fixed Feeler tongues going out of position momentarily when getting hit while extended.

  • Fixed Jazza's glowballs sometimes bouncing off your shield instead of being destroyed.

  • Fixed several enemies being able to enter a state where they would always face your direction, even if you were stealthed or not in line of sight.

--------------------------------- 29 December 2015 – Version 333.1

  • Tallowmere is now built with Unity 5.2.4f1.

  • Improved detection of collision events.

  • Fixed an issue with Mr Bigguns' Shield Challenge where a weapon could spawn in a chest if you managed to max your souls out.

--------------------------------- 1 January 2016 – Version 333.2

  • The monthly leaderboard for January 2016 is now live. Happy new year!

--------------------------------- 1 February 2016 – Version 333.3

  • The monthly leaderboard for February 2016 is now live.

  • Pinwheels can no longer spawn vertically on the two blocks in front of the hydra pit.

  • The "Enemies attack twice as fast" punishment no longer affects Acid Traps, Pinwheels, and Spike Traps.

--------------------------------- 1 March 2016 – Version 333.4

  • The monthly leaderboard for March 2016 is now live.

  • Added an option to disable scorch mark decals.

  • Memory improvements.

--------------------------------- 23 March 2016 – Version 333.5

  • Fixed a framerate issue that could occur during long play sessions.

Source

Steam News / 16 December 2015

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