Full notes
Full Tallowmere update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
- Server
ːtallowmereː Lady Tallowmere is pleased to announce...
Tallowmere 2: Curse of the Kittens will enter Steam Early Access on:
Friday, 4 December, 2020 @ 11:00am PST (GMT-8)
https://store.steampowered.com/app/655740/Tallowmere_2_Curse_of_the_Kittens/
Languages at launch
English
Simplified Chinese – 简体中文 – translated by Lightning Games
Portuguese - Brazil – Português - Brasil – translated by Ewerton E. de Souza
Player modes at launch
Single-player
Play solo.
Play with a game controller (Xbox One or PlayStation 4 recommended), or keyboard and mouse.
Couch Co-op
Shared-screen local co-op.
Up to 4 players.
Play with 4 controllers, or 3 controllers and 1 keyboard.
Online Co-op
Play with friends online.
Internet connection required.
Up to 4 players per dungeon.
Differences from the demo
Room limit removed
How far can you go?
Enemy levels, item rarities, and room modifiers will scale more naturally.
Kitten limit removed
Can you rescue 9 kittens in a single run?
Careful – they're fragile. ːmrbiggunsː
Steam Achievements
80+ achievements.
Collect them all.
Starting weapons
The Weapon Rack is ready.
Character classes
Break the chains.
Mirror, mirror...
Steam Leaderboards
Can you make it to the top?
Categories for each player mode and significant version.
Online Co-op
Play online.
Server locations at launch
California, USA
New Jersey, USA
Paris, France
São Paulo, Brazil
Sydney, Australia
Tokyo, Japan
Beijing, China
For the latest info, please view Tallowmere 2's Server Status page.
If you'd like a server in a region not listed, please comment below, or contact me.
Questions & Answers
Launch discount?
There will be a 40% discount at launch. After that, only 10% discounts are planned throughout Early Access.
LAN Co-op?
Local Area Network Co-op is planned, but not quite ready at this time.
Community servers?
Documentation, knowledge, and server-deployment script generation is pretty much done and ready.
I will publicly release info on how to host your own community servers once Early Access has launched.
Can I stream and record the game?
Yes! Please do.
If you'd like any branding or artwork files, please check out Tallowmere 2's media kits.
Also, Tallowmere 2's music was licensed royalty-free, so you shouldn't run into any takedown issues.
See you in the dungeons soon.
– Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
