Full notes
Full Tallowmere update
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What changed
- Gameplay
- Balance
- Events
- Performance
- UI and audio
- Fixes
Tallowmere changes
- Bladehero
1 September 2015 – Version 330 From the depths of Lady Tallowmere's dungeons comes a new breed of stumpy kamikaze creatures called Bloats. Having consumed one too many purple stun potions from their fellow Ogres, Bloats are packed with paralysing toxins, exploding upon death. You're free to use your shield against their self-inflicted explosions. Other enemies in the dungeon aren't so lucky, however, and will get stunned in a purple haze if they keep too close. Or if other monsters you want to stun are too far, you can always lure or push a Bloat into place before it explodes!
Bloat details:
Bloats do not attack. Rather, they jump towards you when they see you, and make a delightful chirping noise.
Once they're close enough, Bloats will begin their ritual of plunging a blade into a sweet spot in their belly, causing them to die instantly and explode.
Bloats also explode if their health reaches zero through other means.
Bloat explosions are close-range and can stun both hero and enemy.
You can block the explosion with your shield, negating the damage and stun, or use an Anti-stun Potion.
All enemies, excluding bosses, are stunnable.
After exploding, Bloat body parts will fly through the air carrying a paralysing toxin. These purple gibs may look dangerous, but the toxin on these body parts are too weak to affect the hero. Other monsters in the room aren't so lucky however, and will become stunned for a few seconds if a toxin-laden body part hits them. You can also bounce these body parts off of your shield to try and stun monsters from afar.
Other Bloats caught in a Bloat explosion will explode immediately in a chain reaction, regardless of health.
Other changes:
The monthly leaderboard for September 2015 is now live. Good luck!
Added the Bloat Challenge and its leaderboard . Speak to Samuel in-game to start.
Added a pair of Bloats to the Double Trouble room.
Slightly increased the coin pick-up radius.
Demon statues now show a blue indicator when you have a soul group available to turn in.
Updated Anti-stun Potions to cater for Bloat explosions.
Scorch mark decals are now only created 60% of the time, down from 100%, for performance.
Added dev console command: spawn bloat
Fixes:
Fixed voice clips sometimes overlapping.
Fixed Fire Mage arms sometimes getting stuck in upward positions.
Fixed a frame stutter issue during the initial kidnapping scene.
Fixed an issue with the local high score board flashing during the You Have Died sequence.
Fixed the green ✓ checkmark character not appearing in the menus on Windows 10.
- Local co-opFixed player indicators not hiding during the You Have Died sequence.
- Local co-opFixed +Health floating texts only appearing on Player 1 instead of each corresponding player.
- Local co-opFixed the dev console not showing if nobody was using a keyboard.
- Local co-opFixed mid-game input device reassignments not persisting between deaths.
- Local co-opFixed red ranged-weapon indicators not hiding after a hero had fallen.
Source code conversion:
Tallowmere's source code has finally been converted from UnityScript to C#. There should be no noticeable changes in-game.
Outside the game, any `*.tallowmere` user data files are now considered legacy and will not be written to, though they will still be read and
Source
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