Full notes
Full Tallowmere update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Tallowmere changes
11 June 2015 – Version 324
Patch notes:
Tallowmere is now built with Unity 5.1.
Actions can now be unassigned from the Edit Controls menu.
Ogres now only spot you if their currently-held bottle is visible on the screen.
Pinwheels can now hit Feeler tongues that are latched to your shield, causing the tongue to retract.
Slightly enlarged the Flamethrower's hitbox.
The Double Trouble room now places pairs of enemies beside each other.
Fixed an issue where Grenades would sometimes fall to the ground instead of getting thrown.
Fixed Archers not firing after you used a waypoint.
Fixed Feeler tongue moving abruptly if the Feeler was flinching while latched to you or your shield.
Fixed items being removed from the Weapon Wheel if the wheel was closed during edit mode.
Fixed the Device Type menu category being inaccessible.
Fixed the High Scores list flashing out of place during the You Have Died sequence.
Source
Changelog.gg summarizes and formats this update. How we read updates.
