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Steam News8 March 201511y ago

Tallowmere changelog for v303

8 March 2015 – Version 303 Improvements: • Added a new Decals & Body Parts option: Found within Main Menu > Game Options, the Decals & Body Parts option lets you set the maximum number of blood splats, scorch marks, and

In this update1

Full notes

Full Tallowmere update

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What changed

2 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedImprovements:Added a new Decals & Body Parts option:
changedImprovements:Increased frequency of big coins appearing; they now appear if a monster is set to drop 10 or more coins, down from 15.
fixedFixes:Fixed a bug where a save-game file would be written if you happened to die just before transitioning into a new room.
fixedFixes:Fixed the monster-respawn mechanic spawning too many monsters when being triggered multiple times in a room.
changedFixes:Various performance improvements.

Tallowmere changes

addedAdded a new Decals & Body Parts option:
changedIncreased frequency of big coins appearing; they now appear if a monster is set to drop 10 or more coins, down from 15.
fixedFixed a bug where a save-game file would be written if you happened to die just before transitioning into a new room.
fixedFixed the monster-respawn mechanic spawning too many monsters when being triggered multiple times in a room.
changedVarious performance improvements.

8 March 2015 – Version 303

Improvements:

• Added a new Decals & Body Parts option:

  • Found within Main Menu > Game Options, the Decals & Body Parts option lets you set the maximum number of blood splats, scorch marks, and body parts that should be visible on the screen. Excess decals and body parts will fade out over a few seconds.

  • You can set the limit between 0 and 500; default is 400.

• Increased frequency of big coins appearing; they now appear if a monster is set to drop 10 or more coins, down from 15.

Dev console:

Added new dev console commands:

  • slay all monsters

  • respawn monsters

  • show decal counter

Fixes:

  • Fixed a bug where a save-game file would be written if you happened to die just before transitioning into a new room.

  • Fixed the monster-respawn mechanic spawning too many monsters when being triggered multiple times in a room.

  • Various performance improvements.

Source

Steam News / 8 March 2015

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