Full notes
Full TaleSpire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
TaleSpire changes
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures.
This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to make your minis really pop!
Steam post image Without emissive (left) vs with emissive (right), mini by Velrock
This update only touches our modding tools as all required support in TaleSpire has already shipped so there's no update required for players - just wait until creators start utilizing the new tools at their disposal, delivered right to your client in the community content browser!
Alongside this, we also have a handful of fixes and improvements to TaleWeaverLite:
Fix bulk updater only loading the first 100 submissions
Improved bulk updater behavior to be less likely to run into rate limits
Improved UI around Content Flags - it will now show "3d, painted, human-made" for any asset you set as having none of the flags to be less confusing than the ominous "none" it showed before
Change bulk updater "Select all without Flags" behavior to only include minis without flags AND without the strict mode metadata
Disallowed custom tag creation if the entered custom tag is identical to a recognized synonym or existing tag - TaleSpire already knows these terms, there's no need to add them as custom
Slightly improve wording in the "domain" question of the tag questionnaire
That's all for now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
