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- TaleSpire
Feature Release - Community Creature Emissive Support
Today we release an update for TaleWeaverLite (our custom creature creation tool) to support emissive on creatures. This utilizes the until now unused Blue channel of the Metallic/Ambient Occlusion/Smoothness texture to…
Announcement6 changesFixGameplay - TaleSpire
Physics & Batching Beta
This is another beta improving things behind the scenes. The technical details are that this beta improves how we build batches of stuff for the GPU to draw, and also how we run the physics.It has the potential to signi…
Patch notes9 changesCompatibilityPerformance - TaleSpire
Patch: Two small fixes
Iiiit's patch time again. Today we have: Fixed a case where custom tags could clash with synonyms, degrading search. Fixed the slab-uploader so that, by default, slabs can be added to collections again. If you are on Wi…
Announcement3 changesFixCompatibility - TaleSpire
Patch: Startup lag fix
We received reports that, more recently, TaleSpire had been taking ages to start. We tracked it down to a case where, on Windows, having mapped network drives triggered daft behavior in a library we rely on. We have wor…
Announcement1 changeServer - TaleSpire
Patch: Feature prep
This release is just preparation for more tooling. This might not normally be worth mentioning, but as we are here, I can tell you about the next fix. If you have mapped network drives, TaleSpire can randomly take a rea…
Announcement1 changeFix - TaleSpire
Tags Patch
This is a tiny patch to fix the fact that tags from community assets were not being loaded into the tag database. This meant that those creatures were not searchable by tag. Back soon with more!
Announcement - TaleSpire
Feature Release - Community Creature Tags
Following the Creature Tag Overhaul for our official miniatures, we now have a release supporting tags for community creatures! This release comes in two parts: First, an update to TaleSpire which enables: Searching wit…
Announcement18 changesFixGameplay - TaleSpire
Patch - GM vision fix
In this patch, we fix a bug in the vision-limit system where a GM connecting to a board won't see anything if they are not the first person in the board. Thanks to those who reported this one; it evaded us for quite a w…
Announcement - TaleSpire
Feature Release : Status Effects - You've been poisoned!
Status Effects are now leaving Beta and entering Production! Keep track of various ailments and buffs through stacking visual effects and base icons. In addition to our previous and only Status Effect: Knockdown, we've…
Store3 changesCompatibility - TaleSpire
Beta: You've been poisoned!
We're running another Beta as this touches a lot of places in the code base. Status Effects also have a lot of moving parts, so some vigorous testing is in order! If you'd like to check it out, find instructions here: h…
Patch notes3 changesCompatibilityGameplay - TaleSpire
Release: Hide volume improvements leave Beta
Some hide-volume tweaks have now left Beta. The visible changes are: Hide volumes now respond to the hide plane If the camera gets too close to a hide-volume, the volume can hide. Big thanks to those who checked out the…
Store3 changesCompatibility - TaleSpire
Feature Release - Creature Tag Overhaul
Today we have a small-yet-large feature for you: We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this chang…
Announcement4 changesGameplayUI/audio - TaleSpire
Early Access Content Pack 42: Parks & Wreck
The park is open again and despite the traffic, do NOT take the "old road" shortcut - bandits be roaming those hills! In this content pack, we have the following assets: Playground Slide Swingset Whirly spinner Seesaw S…
Announcement6 changesGameplayCompatibility - TaleSpire
Beta: Who hides the hiders
It's time for another Beta! For all details and instructions on how to join the Beta, see: https://talespire.com/welcome-to-the-hide-tweak-beta The visible changes are: Hide volumes now respond to the hide plane If the…
Announcement2 changesCompatibility - TaleSpire
Patch: Fortified Castle Community Feedback and Fixes 01
Here are some tweaks and fixes based on Community feedback. This Patch contains:Steam post image Castle Fortified (Castle01_02): Castle fortified door tall animations fixed Added normal sized variants of the large gdoor…
Announcement6 changesFixGameplay - TaleSpire
Early Access Content Pack 41: Fortified Castle
One of our oldest Tile Sets known as Castle01 has been fortified and roofed! In addition to numerous additional tiles, this patch addresses one of our most upvoted Asset Requests: "Castle01 walls without wood paneling".…
Patch notes5 changesFixGameplay


