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Steam News15 April 20262mo ago

Patch: Big file-watch performance improvement

This is a very behind-the-scenes fix! We have code that keeps an eye out for when local community content is added, edited, or removed.

Full notes

Full TaleSpire update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedWe have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now.
addedEven if it's subtle, it's one more very necessary step on the journey to v1. Every bit of performance we can save here is performance we can now spend on chonkier systems like fog-of-war.

TaleSpire changes

addedWe have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now.
addedEven if it's subtle, it's one more very necessary step on the journey to v1. Every bit of performance we can save here is performance we can now spend on chonkier systems like fog-of-war.

This is a very behind-the-scenes fix!

We have code that keeps an eye out for when local community content is added, edited, or removed. The library we were using for this was doing the job correctly, but in a rather wasteful way. In this release, we have replaced it with our own code, and it's much zippier now.

We are noticing far fewer frame stutters in simple cases and better 1% lows in general.

How noticeable this will be depends on your setup and the makeup of the board you are on.

Even if it's subtle, it's one more very necessary step on the journey to v1. Every bit of performance we can save here is performance we can now spend on chonkier systems like fog-of-war.

Back soon with more!

Source

Steam News / 15 April 2026

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