HomeGamesUpdatesPricingMethodology
Steam News25 March 20263mo ago

Beta: Live Search

It is Beta time again! For all details and instructions on how to join the beta, see: https://talespire.

Full notes

Full TaleSpire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes0 removals
  • Compatibility
  • UI and audio
  • Performance
  • Fixes
changedIt is Beta time again!
changedFor all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-beta
addedThis is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:
addedNew UI to show asset names in the library
changedImprove the performance of common collision ray cast
changedImprove physics performance for large boards [0]

TaleSpire changes

changedIt is Beta time again!
changedFor all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-beta
addedThis is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:
addedNew UI to show asset names in the library
changedImprove the performance of common collision ray cast

It is Beta time again!

For all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-beta

This is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:

  • Live search in library (you see results as you type)

  • Search now includes asset names, including custom content downloaded from mod.io, HeroForge or TitanCraft

  • New UI to show asset names in the library

  • Multiple tag suggestions while entering text instead of just one

Unrelated to this we also have:

  • Massively improve memory and CPU usage when browsing community assets in the library (no more lag!)

  • Improve the performance of common collision ray cast

  • Improve physics performance for large boards [0]

  • Performance improvements to the grid-based browsers

  • Fixed mod.io plugin cache

  • Replaced a lot of managed-memory allocations. Part of a longer-term effort to reduce pressure on GC

  • Assorted fixes and supporting code for upcoming releases

This Beta represents step 1 outlined in this devlog, the new tagging system and creature-tags are coming soon.

The Beta is expected to run for a week before it gets merged into the live branch. As always, we appreciate reports of any bugs or quirks!

[0]: This one may not be so visible. While it does give a noticeable reduction in CPU processing time, the rendering time for larger boards still dominates frame time.

Source

Steam News / 25 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.