In this update1
Full notes
Full Tales Of Two Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
Tales Of Two Heroes changes
Greetings!
It has been around 2 days since I made the patch, but I am back with another patch!
This time, not so many changes other than a few tweaks. However, I didn't want it to be just number changes, so I'm introducing a new system a bit earlier than expected.
Being A Bit More Talkative
Now while you are in map view, you can see protagonists talking! Some dialogues will change based on their situation or progress. This should give a bit more feeling of the world being alive.
Potion
Increased chance of obtaining potion from 35% to 40%.
Increased chance of obtaining legendary potion.
Block Slurp
Increased defense gained from 7 to 10.
Overwhelming Power
Decreased Empowered effectiveness from 50% to 40%.
Increased duration of Empowered from 1 turn to 3 turns.
Four Port Fortress
Decreased Fortify effectiveness from 30% to 25%.
Increased duration of Fortify from 1 turn to 3 turns.
Drink Coma
Increased Weaken effectiveness from 25% to 30%.
Increased duration of Weaken from 2 turns to 4 turns.
Soft Drink
Increased Vulnerable effectiveness from 25% to 40%.
Increased duration of Vulnerable from 2 turns to 4 turns.
Nothingness
Increased duration of Nullify Debuff from 1 turn to 3 turns.
Love And Hatred
Fixed reward icon size.
Increased duration of Spike from 3 turns to 5 turns.
Adventure Perk
Replaced adventure perk Enchanter to Philosopher's Flask.
New: Increases potion slot by 1.
Ongoing adventure with Enchanter active will remain unaffected.
Shop
Updated background sprite.
Source
Changelog.gg summarizes and formats this update. How we read updates.
