Full notes
Full Tales Of Two Heroes update
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Balance at a glance
Source notes
Arsenal
Number Of Death
Fixed initial loaded number of bullets when this arsenal is acquired for the first time is 4 instead of 2.
Inugami Symphony
Croissant Cross!
Decreased multiple usage damage from 10 to 6.
Cream Puff Woof!
Increased Empowered effectiveness from 20% to 30%.
Increased Fortify effectiveness from 15% to 20%.
Golden Record
Greatest Message
Decreased defense gained from 6 to 4.
Increased Fortify effectiveness from 15% to 30%.
Surtr
Ragnarok
Decreased Cleansing Flame damage from 20 to 17.
Brave New World
Community
Increased damage from 18 to 21.
Increased Weaken effectiveness from 30% to 50%.
Identity
Increased defense gained from 14 to 24.
Increased Corrosion effectiveness from 20% to 50%.
Leviathan
Bottomless Appetite
Increased max HP increase when this action kills an enemy from 1 to 2.
Chronos
Sequential Observation
Decreased damage from 6 to 4.
Decreased delay before inflicting huge damage from 4 turns to 3 turns.
Increased damage inflicted after delay from 21 to 25.
Irreversible Flow
Decreased delay before gaining huge defense from 4 turns to 3 turns.
Decreased defense gained after delay from 30 to 40.
Fourth Dimension
Decreased duration required to insta kill an enemy from 7 turns to 5 turns.
Storm Chaser
Hectopascal Slash
Increased damage from 6 to 7.
Eye Of The Storm
Increased Fortify effectiveness increase for every utility action used from 2.5% to 5%.
New Perspective
Let Them Spread
Increased Empowered effectiveness from 50% to 60%.
Event
Added new event: Grounded Opportunist
Relic
Silencer
Increased Weaken effectiveness from 30% to 50%.
Dumbell
Increased damage increase from 20% to 33%.
Fire Hazard Sign
Decreased defense gained from 10 to 8.
Voodoo Doll
Increased damage increase from 25% to 30%.
Beak Mask
Increased damage increase from 40% to 50%.
Plan Z
Increased Vulnerable effectiveness from 30% to 50%.
Bank Statement
Increased gold gained from 15% to 20%.
Futon
Decreased required event count from 4 to 3.
Holy Hand Grenade
Decreased required turn count from 6 to 4.
Decreased damage from 10 to 7.
Anchor
Increased Stun chance from 20% to 30%.
Shop
Decreased cost of enchant from 150 to 75.
Enchant
Fragile
Increased damage reduction from 20% to 25%.
Iron Will
Decreased defense gained from 40% to 30%.
Broken Will
Decreased defense gained reduction from 40% to 30%.
Frenzy
Increased damage increase from 50% to 60%.
Rusty
Increased Vulnerable effectiveness from 15% to 25%.
Blade Dance
Increased damage increase from 35% to 40%.
Quick Attack
Increased damage increase from 35% to 40%.
Anarchy
Increased damage increase from 40% to 60%.
Increased defense gained from 25% to 40%.
Increased HP loss upon using arsenal from 3 to 4.
Relativity
Increased damage increase while HP is above 50% from 40% to 50%.
Blood Moon
Increased HP loss upon using an arsenal while HP is above 70% from 2 to 3.
Jack In The Box
Decreased chance to disable an action.
Source
Changelog.gg summarizes and formats this update. How we read updates.
