Full notes
Full Tales Of Two Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
- Fixes
Tales Of Two Heroes changes
- Stormhero
I am so excited to have Steam page of Tales Of Two Heroes up and running, it almost feels like a dream to have my game here in public. :D
Previously, this game was on itch.io, and thus there were some versions previous to the first version on Steam. And as I was preparing for Steam release, I made updates on the game as well. Here is the patch note for version 0.5.1:
General:
Added more resolution ratios.
Added game custom mouse cursors.
Added analytics feature to collect game data.
On first execution of the game, a consent window will pop up for a player to decide whether to participate in analytics or not.
This option can be changed freely on settings.
Giving up on an adventure now grants 1 adventure perk point.
This is only applied to demo. The plan is to have an experience system and level system connected with the adventure perk. For the demo version, completing and giving up an adventure will grant you an adventure perk point, at maximum of 13 points.
All arsenals now has minimum damage of 1.
Arsenal:
Added Salvation Remedy.
Pale Blue Dot
Decreased damage of 40.5 AU from 26 to 23.
Increased accuracy gained from Gift Of The Great Voyager from 15% to 20%.
Shop:
Got a new background and music!
Added relic Membership Card in the relic pool.
Event:
Added Call Of Wild event.
Life Of A Mad Composer
Choosing an option to leave on the first chain now has HP penalty.
Destroyed Village
On the third chain, changed the consequence of second option from max guidance penalty to random two arsenals gaining Fragile enchant.
Peace After A Storm
On the first chain, decreased HP recovery of first option from 6 to 4.
On the first chain, increased damage amount of first option from 4 to 6.
Adventure Perks:
Good Nights Sleep
Decreased HP recovery amount from 8 to 7.
Filled Pocket
Decreased starting gold amount from 80 to 40.
Clairvoyance
Decreased number of future section to view enemy from 2 to 1.
Fixed typo.
Relics:
Beak Mask
Fixed status effect icon not displaying correctly while Beak Mask relic is active.
Voodoo Doll
Fixed status effect icon not displaying correctly while Voodoo Doll relic is active.
Enemy:
Apprentice Knight
Fixed Defensive Position using players nullify debuff effect to nullify self debuff.
Decreased Defensive Position's Fortify duration from 4 turns to 2 turns.
Decreased Defensive Position's Weaken duration from 4 turns to 2 turns.
For Justice Under Daylight version of Apprentice Knight, decreased HP from 28 to 24.
That Rabbit
Fixed Fear The Worthy not triggering reflection damage.
Old Knight
Added battle dialogues.
Arachne
Increased Acidic Vile's Corrosion duration increased from 3 turns to 4 turns.
Increased Venomous Fang's Vulnerable duration increased from 3 turns to 4 turns.
Source
Changelog.gg summarizes and formats this update. How we read updates.
