Full notes
Full Tales of Novariel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybody, it's me again :D
What changed
- Gameplay
Tales of Novariel changes
In the last update to this game I said that I would continue developing this game and don't worry, that is still the case!
But my private life is currently too busy with other projects. I am attending a school where I have to develop something for my final thesis and that currently takes all the time I have available. I am developing another game for this thesis, so don't be too surprised if there is a new game made by me coming out in the next couple of weeks.
The update to ToN is coming after this (As this thesis is the last step to my diploma I spent a lot of money for) but here is already a quick behind the scenes:
As outlined via the forum, the game needs a lot of improvements. So far I have implemented the following changes that will be published with the next update:
Background to coordinates for better readability
Font size increase on some elements
The Lake-Tile depth got reduced to avoid players getting stuck
Option-menu rework
Better camera handling
Improved movement (Jump, Sprint)
There are also changes to the slimes and fight systems but I don't want to spoil all the surprises ;)
I sincerely ask for your understanding, I know that this game is in a rough state but I will get to it as soon as possible (It will probably be Autumn or Winter this year).
Regards,
Finnchen123
Source
Changelog.gg summarizes and formats this update. How we read updates.
