Full notes
Full Tales of Novariel update
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Repeated intro
Hello everybody,
What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
- Store
Tales of Novariel changes
After the update 1.3.1 I did a long time nothing on this game... I had some other stuff going on and had no real idea on what to improve in the next update. But now I am back with the biggest update so far.
And the most important change
3D-Objects .
Here are all the changes
Added
Interact popup to visualize the range of interaction better
Added animations to some 3D object
Added a daylight cycle (3h day, 3h night in real time)
There are 4 new ores (tin, copper, gold, iron)
You can now enter a house with a certain chance
You can now play this game on linux as well
The mouse is now used to look around
3D-Objects to everything except NPCs
NPCs give now up to 4 different quests (Explore, Kill, Collect, Find)
Removed
UI Buttons in the player HUD
Changed
Water slime -> Forest slime
Reworked options menu
Reworked mouse handling
Reworked quest menu
Small UI overhaul
Cities are now randomly generated and not just copy/paste
Updated options and game save mechanic
Updated the shop page with new screenshot and changed the text a bit
I already have the next few things in mind for the next update. I don't know when the next update will be but it will be a bit earlier than next year :D
Kind regards, Finnchen123
Source
Changelog.gg summarizes and formats this update. How we read updates.
