Full notes
Full Tales of Maj'Eyal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Balance
- UI and audio
Tales of Maj'Eyal changes
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/
I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances!
Don't forget that you can support ToME on patreon too if you wish :)
Fix Antimagic Zone targeting
Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff
Improve Blade of Distorted Time
Fix Out of Phase merging
Slightly reduce Insane talent and class level scaling
Cap Rush range at 14
Add slow subtype to Cripple
Move Corrupted Negation damage to after the dispel
Fix Shield Slam block occuring before the attacks
Fix Guidance antimagic bonus
Fix Marauder and Skirmisher power_source tags
Allow Elemental weapon ego to proc on kills
Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth
Added a visual effect for Inner Demon debuff
Add a decimal to ancestral life turn gain description
Reduce spawn rate of living weapons vault in halfling ruins
Prevent randbosses with a fixed class from rolling that class a second time
Modify collapsed tower vault to make it more interesting
Add Vile Life locked for Reaver at 1.0
Increase Reaver Plague mastery to 1.3
Ban Vile Life from NPCs
Increase Vile Transplant cooldown from 10 to 15
Replace damage and healing on Vile Transplant with a vim cost per effect
Improve Healing Inversion radius and cooldown
Restructure Unflinching Resolve cleanse tiers (buff)
Give grushnak pride orcs -30% damage when randbosses
Remove Probability Travel from some NPCs as the spell has been set to no NPC use
Add minimum damage to some proc egos
Nerf Prismatic Slash weapon damage
Improve Endless Woes tooltip
Add some new vaults to the Prides
Fix Dominant Will and Dom Hex preventing healing on level change
Reduce number of vaults in prides
Make worms vault more reasonable
Add AI pathfinding protection to Wraithform
Increase armor randart power max
Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.
Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one
Fixed Pheromones talent
New tile & doll tile for the Helm of Knowledge
Add a very clear message indicating a Searing Horror reflect is up
Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos
Fix Writing One pet not always returning on combat exit
Add power source display to Font of Sacrifice ego tooltip
Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)
Change Font of Sacrifice ego count to 5 from 3
Fixed the epilogue lore of the book The Day It Came
Mutated Hand weapon mastery works now with the same numbers as all other masteries
Reduce level requirement of Medic turret
Add display of current ingredient amount to Tinkers
Remove APR on Steamsaws
Actually fix Mecharachnid running away
Add inherent accuracy scaling to Mecharachnid
Add block to Lightning Web tooltip
Reduce Lightning Web damage
Change Lightning Web duration to always be 4
Nerf Capacitator Discharge damage
Fix shockstaff tooltip
Reduce Shockstaff damage
Reduce Flame Turret damage
Reduce Flame and Steamgun Turret life rating
Reduce Grenade Launcher damage
Mecharachnid can now be renamed by the orders menu
Actually ban Heavy Weapons and Artillery from NPCs
Internal update to use some new code of the main game
Have fun in Eyal!
Source
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