Full notes
Full Tales of Maj'Eyal update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Tales of Maj'Eyal changes
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/
Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
Fix Searing Light range
Add unarmed damage display to Actor tooltips for NPCs that are unarmed
Change minimum unique/boss randboss level to 10 from 8
Reduce life regen on Wild Growth slightly
Change Sudden Growth to use a standard scaling pattern
Equipping a tinker now uses a turn
Last Stand now sets life to 1 if it was below 0 upon deactivating
Fix major bug with Ancestral Life energy gain
Fix anti-antimagic quest invuln sometimes bugging
Some protection against disappearing talents (due to addons or whatever)
Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
Fixes glove ego procs being stuck with lower talent levels than they should
Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
Increase Mind Storm range from 7 to 10
Buff Yeek Wayist life
Change the source of some healing to their talent for better log entry
Replace Slumber with Nightmare on restful gloves
Prevent crafting with the same ring over and over
Add icon overlay to a bunch of effects
Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
Revise Spellblaze Shard to be cooler
Allow Wyrmic weapon talents to work without a MH weapon
Fixed Disruption Shield from trying to work when mana is already below the limit
Blood splash healing shows as being from blood splash in the combat log
Fix Hold the Ground description not displaying the right cooldown
Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
Shatter Afflictions rune description typo
Reduce cooldown of Torque of Clear Mind
Allow Aether Breach casts to stack (but not happen any faster)
Exclude Manasurge from Aether Avatar restriction
Nerfed Aeryn's survivability
Prevent AI from spamming heavy weapons
Awesome Toss now works on base turns instead of player turns
Incendiary Powder correctly reduces armor
Fixed the log entry for Incendiary Powder's panic
Miasma Engine starts with 1 stack
Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
Haywire Missiles deals correct damage
Lightning Web absorbs the correct amount of damage
Clarified several Annihilator tooltips
Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent
Have fun in Eyal!
Source
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